MMS 173 | Bonus Activity
As someone who has struggled, though not entirely, to fully grasp photography due to limited access to proper camera equipment, I see game photography as a valuable tool in my learning experience. It allows me to apply key principles—such as composition, lighting, framing, and perspective—within a virtual environment where I have the freedom to adjust and experiment. This activity not only bridges the gap caused by material limitations but also enhances my creative confidence as I continue to explore the art of visual storytelling. I just hope that, despite this being my first time, I'll be able to convey the story I want to tell through my shots.
PRE-PRODUCTION
Although my gaming experience has mostly been with MOBA titles like DOTA 2 and Mobile Legends—unlike some of my classmates who’ve explored games with more scenic environments—I was still excited to join this activity. I chose my favorite game, DOTA 2, and I hope to capture and showcase its unique beauty through my shots, while applying the photography principles I’ve learned so far.
As I've said, doing a photography activity with this game might be challenging, as it is mostly played in a third-person perspective, which lacks scenery that is worth taking. However, I remember that the game has a feature called showcase view, where the perspective will be changed into a first-person-like sight. I think this would suffice for me to have great shots.
For this activity, I'll be using my 4-year-old Acer Nitro 5 laptop. It has 16 GB of RAM, a GPU of GeForce RTX 3050 Ti, and a screen display of 1920x1080 resolution (144 hz refresh rate). It can run the game smoothly.
I planned to capture a mix of cinematic shots, action moments, and informative images highlighting the game’s latest updates. My goal was to engage former players who had stopped playing, and hopefully spark their interest in enjoying the game again. To do this, I created a custom game mode that allowed me to freely roam the main map and look for visually appealing scenes. I chose Huskar as my featured hero—an iconic pick among Filipino fans, especially remembered for Kuku's legendary play against the S-tier team OG during The International 6, DOTA 2’s biggest tournament. They call it the Filipino Huskar.
PHOTOS
These are the shots I took while playing the game. I cropped them to a 16:9 ratio to remove the HUD (Heads-Up Display), as it disrupted the overall composition. While I found online solutions involving the installation of custom files to hide the HUD, I chose not to proceed since I'm not confident in modifying game files and didn’t want to risk causing errors. Cropping, in this case, was the safest and most practical option for me. I used Steam's F12 to screenshot these images, and Canva to crop them into a 16:9 ratio.
SELF-REFLECTION
I think I had a similar experience back when I was a kid playing on my PSP. It was a racing game where I had to capture a specific stunt, and even then, I felt the challenge of timing and framing—though I didn’t realize it could be considered a form of game photography. Still, I would consider this activity my first real attempt at it, and to my surprise, it turned out to be both fun and insightful. I never imagined that the games I usually play—mostly MOBAs like DOTA 2—could serve as creative spaces for practicing photography skills. While DOTA 2 doesn’t offer the expansive environments of open-world games like Red Dead Redemption 2, The Witcher 3: Wild Hunt, or Assassin’s Creed, I still found the experience rewarding. It challenged me to find moments of beauty and opportunities for visual storytelling even within a fast-paced, combat-focused map.
One of the most enjoyable parts of this activity was the process of capturing the shots I had carefully planned. Knowing that the photoset would only include five images, I challenged myself to make each one meaningful—to tell a story or convey something beyond just the surface. As I mentioned earlier, my goal was to create images that might reignite the interest of former players. While working on this, I was genuinely surprised to realize that after all my years of playing the game, it was only through this activity that I truly noticed how visually stunning its design is. It made me appreciate the game’s art direction on a whole new level and showed me how shifting your perspective, even in something so familiar, can reveal unexpected beauty.
Through game photography, I was able to apply key principles of photography—composition, framing, lighting, and perspective—all within a virtual environment. One important insight I gained is that you don't necessarily need a physical camera to understand how these concepts work. This activity gave me the freedom to experiment creatively, which can be difficult in real-life settings due to limitations like equipment availability. In this case, my laptop became a valuable tool for practicing photography.
Though I'm not saying it's easy in all aspects. While game photography helps address common limitations, like the lack of access to cameras, it also comes with challenges. For me, the biggest issue was dealing with the in-game HUD (Heads-Up Display), which constantly appeared during gameplay and disrupted the overall aesthetic of my shots. Without removing it, the images would have looked more like basic game screenshots rather than thoughtful photographic compositions. Luckily, post-processing was allowed, so I resorted to cropping the images to eliminate the HUD.
Overall, this activity taught me not just the technical application of photography principles but also the importance of adaptability and creative problem-solving, skills that are valuable in both virtual and real-world photography.