Personal

Backgammon

I am an avid backgammon player. Backgammon is the oldest board game known to humanity: it dates back 5000 years. It represents a perfect balance (in my mind) of skill and luck. While players use two dice to dictate how many pips to move the checkers, finding the best move involves considerable skill. Moreover, the invention of the doubling cube in 1930s provided an extra layer of complexity to the game. Now in addition to studying checker play, one must also master the proper use of the doubling cube. While even a complete novice can beat the best player in the world in a single game due to inherent luck element in backgammon, the better player will always win in the long run.

Modern competitive backgammon is played in matches. A player who first reaches a prescribed number of points, wins the match. It is customary to play matches to 9–25 points in serious backgammon tournaments. The longer the match, the higher chance the stronger player has to win. Playing matches rather than a series of isolated single games presents yet another layer of complexity. Proper doubling cube action (and often checker play) heavily depends on the current match score. So players need to understand the complex dynamics of different match scores and learn to adjust their play accordingly.

Organizations

I have been a member of the United States Backgammon Federation since 2013. If you are serious about improving your game, I strongly urge you to join USBGF. You don't have to be a US resident to become a member of USBGF. Also, there are special deeply discounted membership rates for anyone under the age of 26.

In 2016 I served on the USBGF Education Committee, which was chaired by the famous mathemagician Art Benjamin. Art is a member of the USBGF Board of Directors and a world-class backgammon player who enjoyed tremendous success when he was active in tournament backgammon. Art was the ABT Player of the Year in 1997, finished second in ABT points race in 1993, and third in 1996.

The Backgammon Masters Awarding Body (BMAB) confers mastership titles and proficiency level certificates based on calculated error rate performance in live clocked matches in tournament conditions.

As of January 2020, there are 55 players who have been awarded the title of Grandmaster. Four of them so far managed to achieve the Grandmaster Class 1 norm; 19 players who Grandmaster Class 2 level of performance, and 31 players received Grandmaster Class 3 certification. Masayuki Mochizuki (Mochy) is the only player to have achieved the rank of Super Grandmaster (Class 3), which was thought by many to be impossible in our time.

Tournaments

I compete in many online USBGF-sponsored tournaments and occasional live ones. American Backgammon Tour (ABT) comprises some 20 live annual tournaments, and the player who amasses the most points during any given year is awarded the ABT Player of the Year title. A simple justification of the claim that modern competitive backgammon is a game of skill rather than luck is the following fact: Neil Kazaross (Grandmaster Class 2) won the ABT Player of the Year title six times! (In 1994, 1999, 2005, 2008, 2012, and 2013.) Another world-class player, Ray Fogerlund, won the ABT player of the Year title four times (in 2007, 2009, 2011, and 2014). Between the years 2005–2014, the ABT Player of the Year title was won by someone other than these two players only twice!

In 2014 I participated in Carolina Invitational, which was one of the ABT tournaments held over the Labor Day weekend in Charlotte.

Tools

I use backgammon software eXtreme Gammon to study and improve my game. This is the current bot of choice of all top players. It is also used by BMAB to calculate error rate performance (PR) for the purpose of awarding mastership titles. If you are not willing to commit to purchasing a license for XG after its trial period ends, then an excellent free alternative is GNU Backgammon.

Contributions

Articles

I have co-authored several analytical articles with David Presser. David is a world-class player holding the title of Grandmaster from BMAB. When I joined USBGF, David was assigned as my mentor. He went above and beyond standard expectations of a mentor. As a result of this, David had tremendous influence on my progress as a player, and we formed a long-lasting relationship of mutual respect and collaboration.

The articles appeared in the PrimeTime Backgammon magazine published by USBGF. The magazine publishes analytical articles, analyses of matches of top-level players, photos and news from major US and international backgammon tournaments, and player profiles.

Since only members of USBGF can access the magazine, these articles are premium content. USBGF kindly granted me permission to post the articles on my webpage, but please do not share/distribute these files. I am providing the articles as a preview of what kind of premium content USBGF members enjoy, and I hope that this may encourage someone to sign up for USBGF membership.

The target audience for these articles is intermediate level players, but even experts may benefit from our analysis.

  • D. Presser and I. Erovenko, Opening cubes. PrimeTime Backgammon, Summer 2016 issue. PDF

  • D. Presser and I. Erovenko, A–B approach to opening cubes. PrimeTime Backgammon, Fall 2016 issue. PDF

  • D. Presser and I. Erovenko, Checker play after an opening cube. PrimeTime Backgammon, Spring 2017 issue. PDF

  • D. Presser and I. Erovenko, [A simple rule for] Adjusting opening cube action to match play. PrimeTime Backgammon, Spring 2018 issue. PDF

Documents

I created a document containing reference tables for backgammon opening replies (second roll of the game) at four different match scores:

  • Money — unlimited games;

  • DMP (Double Match Point) — each player simply needs to win the game to win the match, gammons/backgammons don't count for either player;

  • GG (Gammon Go) — an example would be a score of –2–1 in the Crawford game: the player on roll wins the match if he wins the gammon, while he doesn't care about losing the gammon;

  • GS (Gammon Save) — this is the opposite of GG: the player on roll will lose the match if he loses the gammon, while he simply needs to win the game to win the match.

The tables use Nactation to denote the moves. Nactation is an ingenious system of backgammon notation, which uses a single symbol (typically a letter) to record any given checker move. It was invented by the backgammon legend Nack Ballard.

The document was created with intention to share with the entire backgammon community, so you may freely share it with anyone you wish.

Book Series Project

I ran a Book Series project on the BGOnline forum. The project covered select positions from classic backgammon books. Many top-level players participated in the discussions, and I provided detailed analyses of the positions with rollouts and variants. Tom Keith put together a webpage containing links to the discussion threads of these positions.

Media

Interview

The PrimeTime Backgammon magazine usually interviews players who win one of USBGF online tournaments. When I won my first such tournament (Masters Divisional VI) the magazine published an interview with me in its standard “online tournament winner” format in the March–April 2015 issue.

Match against Mochy

There was a period when Mochy (Grandmaster Class 1) was streaming some of his online matches while providing live commentary of his thought process during the match, and detailed analysis of critical decisions after the match. I was lucky to be chosen by Mochy as his opponent for one of such matches, and it was subsequently uploaded to YouTube.

Mochy has many more matches with live commentary available on his YouTube channel. These videos are invaluable for any student of the game since they demonstrate the over-the-board decision making process of a top player.

Achievements

I have enjoyed moderate success in my short backgammon playing career.

In my only big live tournament (2014 Carolina Invitational), I won the Cardinal Classic jackpot.

In online competition, I managed to place in the top 10 in the USBGF Online Master Points race in each full year that I played online:

  • 9th place in 2014

  • 5th place in 2015

  • 1st place in 2016

  • 1st place in 2017