At Big Blue Manufacturing Company, HR specialists have noticed a continuous pattern of new hires who are struggling to follow company policies and are feeling overwhelmed with information when coming to orientation. The C-Suite has also introduced a new initiative that is urging departments to integrate technology into some of their processes as a way to promote efficiency. This scavenger hunt will be a part of the pre-employment process where new hires will review important company policies, as well as the benefits available to them. New hires will review the material before coming to in-person orientation on the first day of their employment. Reviewing the material before attending orientation will allow new hires to generate questions for the benefits representative as well as those who will be delivering the in-person orientation session(s). This scavenger hunt aims to make improvements to the current onboarding process to promote efficiency and align with company values of technology integration.
New hires will have 3 business days from the hire date to complete the scavenger hunt. An automated reminder email will be sent out to new hires the day before the activity is due, as well as the day of, to prevent individuals from not completing it. For those unable to complete the activity before the in-person orientation, they will be required to complete it on-site before participating in the in-person orientation. Though the new hires are completing the activity, they will not be missing information from the in-person orientation based on the way it is organized.
AECT Standard 1 (Content Knowledge): Candidates demonstrate the knowledge necessary to create, use, assess, and manage theoretical and practical applications of educational technologies and processes.
Indicator:
Creating - Candidates demonstrate the ability to create instructional materials and learning environments using a variety of systems approaches. (p. 81)1
For this project, we will be creating a scavenger hunt activity for new employee onboarding at Big Blue Manufacturing Company. We will be using the ASSURE model to guide our design process. According to Heinrich and Molenda, “The ASSURE model is a well known instructional design guide using constructivist perspective which integrates multimedia and technology to enhance the learning environment” (Farydi, 2007). Understanding that the model centers around multimedia we believe it will complement our online onboarding design and serve as a guide for considerations throughout the ID process. We will be utilizing Google Doc/Slides, as well as Google Forms as our digital component. The Google Doc/Slides will be presented as a scavenger hunt. Some studies have shown, “that game-based learning might be superior to traditional classroom instruction as it could increase students’ motivation for learning and provide them with opportunities to explore and acquire new knowledge and skills” (Boyle et al, 2014). Seeing that ASSURE is heavily based on the learner, we have noted specific characteristics and criteria for new employees to meet. Considering the company’s high turnover rate, the model will work as a guide when bearing in mind learner engagement and outcomes. Creating clear learning outcomes ensures the learner knows what they are expected to learn. This not only aids with the immediate learning experience, it is an additional avenue to ensure the employee has prior knowledge, which essentially can be used to reduce turnovers. Due to the model's emphasis on revision and evaluation, there is an opportunity to continuously improve and update the content, activity, etc. after gauging future turnover rates, survey entries, and overall satisfaction of the new onboarding process.
AECT Standards, 2012 Version. 2012 . Retrieved from https://www.aect.org/docs/AECTstandards2012.pdf
Boyle, E., MacArthur, E., Connolly, T., Hainey, T., Kärki, A., Van Rosmalen, P., & Manea, M. (2014). A narrative literature review of games, animations and simulations to teach research methods and statistics. Computers and Education, 74, 1-14. Advance online publication. https://doi.org/10.1016/j.compedu.2014.01.004
Faryadi, Qais, 2017. Instructional Design Models: What a Revolution! University: UiTM Malaysia 2007. https://files.eric.ed.gov/fulltext/ED495711.pdf