Saturday, March 8th from 2:00 pm to 6:00 pm in Room Lamennais 2
2:00 pm - 2:05 pm | Opening and Welcome
2:05 pm - 3:05 pm | Paper Session
Investigating the Potential of Multi-Task Learning for Enhancing SSQ Prediction
Anjan Kumar Dev: University of Texas at San Antonio; Purnata Saha: University of Texas at San Antonio; Jyotirmay Nag Setu:University of Texas at San Antonio; Samuel Ang: University of Texas San Antonio; John Quarles: University of Texas at San Antonio; Maryam Tabar: University of Texas at San Antonio
MazeWorld: A Multiplayer 3D Research Testbed for Cybersickness
Stephen J Fieffer: Iowa State University; Amanda K. Newendorp: Iowa State University; Ashley B Deal: Iowa State University ; Ghazal Shah Abadi: Iowa state university; Michael Dorneich: Iowa State University; Stephen B. Gilbert: Iowa State University
A Pilot-Study into a Novel Application for Inducing and Studying Visually-Induced Motion Sickness
Holger Pichard Hansen-Nord: Aalborg University Copenhagen; Alfred Villiam Thorlaksen: Aalborg University Copenhagen; Hafsteinn Petursson: Aalborg University Copenhagen; Kasper Bruun Nielsen: Aalborg Universitet Copenhagen; Steffen Møgelmose: Aalborg University Copenhagen; Stefania Serafin: Aalborg University; Rolf Nordahl: Aalborg University
A Systematic Review of Factors Influencing Cybersickness in 360° Video Experiences
Ashutosh Singla: CWI; Florian Weidner: Lancaster University; Stephanie Arevalo Arboleda: Ilmenau University of Technology; William Menz: TU Ilmenau; Wolfgang Broll: Ilmenau University of Technology; Alexander Raake: TU Ilmenau
3:05 pm - 3:45 pm | Lightning Talk Session I
Decoding Player Fixed Rest Frames for Cybersickness Reduction: Insights from Eye Movement Theory
Jungha Kim: Korea University, Seunghoon Park: Korea University, Gerard J. Kim: Korea University
The Influence of Carryover Effects on Cybersickness Experiment Outcomes: A Meta-Analysis
Tongyu Nie: University of Minnesota
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Jyotirmay Nag Setu: University of Texas at San Antonio; Joshua M Le: University of Texas at San Antonio; Ripan Kumar Kundu: University of Missouri-Columbia, Barry Giesbrecht:University of California, Santa Barbara, Tobias Höllerer:University of California, Santa Barbara, Khaza Anuarul Hoque: University of Missouri-Columbia, Kevin Desai: University of Texas at San Antonio; John Quarles: University of Texas at San Antonio
3:45 pm - 4:15 pm | Catered Coffee Break
4:15 pm - 4:45 pm | Lightning Talk Session II
Objective and Subjective Aftereffects of Cybersickness: Insights from an OpenCybersicker Study
Daniel Zielasko: Trier University
Raising Attention to Individual Susceptibility to Cybersickness Triggers
Nana Tian:École Polytechnique Fédérale de Lausanne
4:45 pm - 5:55 pm | Keynote Talk
Dr. Victoria Interrante
Cybersickness Mitigation: challenges and opportunities
Abstract: As VR and AR technology development advances and XR use cases expand, cybersickness continues to be a serious concern, limiting the amount of time people are able to comfortably spend in VR and discouraging others from using the technology altogether. In this talk, I will briefly outline what I see as the current state of the field, succinctly review some of my own lab’s recent research, and then broadly discuss key challenges and opportunities for new research efforts. In this, I will strive to engage the audience in interactive discussion that can help us begin to collectively address important questions and hopefully make connections towards potential future collaborative efforts. Bio: Victoria Interrante is a Full Professor in the Department of Computer Science & Engineering at the University of Minnesota. She has been an active participant in the IEEE VR community since the late 1990s, where her current research broadly aims at improving the human experience in virtual reality. Her recent projects have addressed topics related to: mitigating cyber sickness, improving well-being via immersion in virtual nature, and designing VR-based interventions to counter racial and other forms of bias. Other work has touched on themes of: spatial understanding, embodiment, presence, interaction, and locomotion in VR. She enjoys diverse collaborations aimed at more effectively harnessing the potential of VR technology to solve practical problems in multiple disciplines.