Multimodal perceptual feedback modeling and rendering, including haptic and auditory feedback
Robot modeling, sensing, and perception with a focus on haptics and robot manipulation
[Work-in-Progress paper] for Haptics Symposium 2024
In preparation of full paper for CoRL 2024
Abstract (click to see more):
The contribution of different robotic touch modalities to the extrinsic contact perception, particularly in assisting contact-rich manipulation tasks, remains unclear. We explore a Learning from Demonstration (LfD) framework by collecting human demonstration data for a set of pick-place-insert tasks with observations from vision and diverse touch modalities, including joint torque, contact force, tactile image, and acoustic response, and evaluate the effects of the different touch modalities on the task performance. The findings will serve as a reference for the choice of touch modalities for robotic skill learning in contact-rich manipulation tasks and offer empirical perspectives for the design of multimodal learning algorithms.
We develop an active acoustic sensing method for robot manipulation to address the limitations of visual and tactile sensing. Active acoustic sensing relies on the resonant properties of the object, which are related to its material, shape, internal structure, and contact interactions with the gripper and environment. The sensor consists of a vibration actuator paired with a piezo-electric microphone. The actuator generates a waveform, and the microphone tracks the waveform's propagation and distortion as it travels through the object.
[Video (5 min)], [Experiment procedure (4 min)]
[Poster] at World Haptics 2023, [Journal paper] on Transactions on Haptics
[Filed patent], Media highlight by IEEE Signal Processing Magazine, USC Viterbi Press
🏅 Best Paper Award Finalist of IEEE Transactions on Haptics in 2022 (one of two finalists)
This work proposes an interactive texture generation and search framework driven by user input. We design a GAN-based texture model generator, which can create a wide range of texture models using Auto-Regressive processes as the basis. Our interactive texture search method, which we call “preference-driven”, follows an evolutionary strategy given guidance from user's preferred feedback within a set of generated texture models.
[Preview video (30 sec)], [Presentation video (3 min)], [Conference paper] on Haptics Symposium 2022
🏅 Best Technical Paper Finalist (top 15% of accepted papers)
This work presents a large-scale texture classification method using a novel texture feature Projected Spectral Mapping (PSM) based on audio-tactile crossmodal congruence in unconstrained tool-surface interactions. We describe a quick-computable extraction process for PSM from the proposed crossmodal inter-band spectral mapping (IBSM) that relates the frequency components in different bands between the modalities.
[Demo (1 min)], [Presentation (3 min)], [Journal paper] on IEEE Transactions on Haptics
This paper presents a statistical learning-based approach for modeling and rendering touch-produced sounds in real time. We apply a data-driven modeling method, which recreates highly realistic sounds using audio signals recorded from unconstrained tool-surface interactions.
[Journal paper] on IEEE Sensor Journal
This paper extends the concept of Smart Braids to the broader class of two-fiber-family cylindrical FREEs. A dimensionless model for the inductance of Smart Braid FREEs is presented that can be scaled to specific sensor geometries.
[Demo (1 min)], [Journal paper] on International Journal of Human-Computer Interaction
This study aimed to assess the detrimental effects of time delays in teleoperation on operators’ workload and performance, and how a delay compensation aid mitigated such effects. We conducted a human-in-the-loop experiment with 36 participants using a dual-task teleoperation platform.
[Poster] at 12th Graduate Symposium, University of Michigan
[Late-breaking paper] on ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2018
This study aimed to assess how one delay compensation algorithm, the model-free predictor, affects operators' workload and teleoperation performance. A dual-task driving simulator was utilized in the present study, where participants drove a High Mobility Multipurpose Wheeled Vehicle (HMMWV) while performing a 1-back memory task. Preliminary results revealed that the delay compensation aid can reduce operators' workload while enhancing primary task performance.
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Driving simulation platform for human-robot interaction research in Interaction & Collaboration Laboratory