References and Resources

Selected References and other Resources (More to come...)

Berland, M., & Lee, V. R. (2011). Collaborative strategic board games as a site for distributed computational thinking. International Journal of Game-Based Learning, 1(2), 65–81. https://doi.org/10.4018/ijgbl.2011040105

Huizinga, J. (1949). Homo Ludens: A Study of the Play-Element in Culture. London: Routledge & Kegan Paul

Klabbers, J. H. G. (2009). The Magic Circle: Principles of Gaming & Simulation (Third and Revised, Vol. 1). Rotterdam: Sense Publishers.

Mayer, B., & Harris, C. (2010). Libraries got game: Aligned learning through modern board games. American Library Association.

Rogerson, M. J., Gibbs, M., & Smith, W. (2016). “I love all the bits”: The materiality of board games. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16) (pp. 3956–3969). San Jose, CA: ACM.