The following is a draft list of games that we will discuss and play at the workshop. As we look at these games, we aim to discuss how/if they could be part of a larger curricular or learning activity in a science classroom; how the games might be modified to be used more effectively as a learning tool; the different ways that the games portray science practices, scientists, and the scientific enterprise; and what we also can learn about the potential challenges and issues that arise when we try to integrate new tools--analog or digital--into the classroom.