24 June, 2018, 9:00 to 13:00
UCL Institute of Education
20 Bedford Way
Bloomsbury, London WC1H 0AL
Room: TBD
- Presenting a framework for analyzing science-themed board games.
- Having participants use elements of this framework to analyze science-themed board games they play during the workshop.
- Eliciting ideas and recommendations from workshop participants related to potential supports and resources, game modifications, and issues that may arise when integrating such games into science classrooms.
- Exploring new partnerships and networks that arise from the workshop to pursue research and design opportunities.
- Participant and Presenter Introductions (~15 minutes)
- Overview of Workshop Goals, and Agenda for the Half-Day (~10 minutes)
- Description of Our Science-Themed Board Games Project, Framework, and Pilot Work (~45 minutes). Overview of the game analysis framework, overview of pilot work, including data collected and analyses underway. We will illustrate these points by using the game Pox as an example.
- Game Play (~100 minutes with tea break during this time period). Prior to the workshop, participants will have been divided into game play groups (based on the information from their workshop participation form), and assigned a science-themed board game to play so that they can prepare for the workshop by reviewing the game manual and game-play videos. During the workshop, groups will then play their game at least one time through (repeated play, if time allows) and use a set of prompts connected to the analytical framework.
- Small Group Discussion (~30 minutes). We will form small groups consisting of participants who have played the same board game for further discussion of the set of prompts connected to the analytical framework.
- Whole group share (~30 minutes)
- Workshop wrap up and next steps (e.g., discussions about possible publication opportunities and/or grant partnerships) (~10 minutes)