http://go.uis.edu/mobileusers
First: A word about Power Pointless! We at the University of Illinois Springfield Center for Online Learning, Research and Service present often at conferences. We encourage attendees to freely share presentation materials online using web-native tools that encourage collaboration and updating. You may follow the session using your personal mobile device to dig deeper into the topics we discuss and share with others following the conference.
Access all presentations at go.uis.edu/Cook_COLRS
Is Designing for Mobile Learning Different than Designing for Online Learning?
Meeting the Expectations of Mobile Learners Today
Designing Curriculum with students in mind
Educational Technology and Mobile Learning
Mobile Learning for Professional Development
Mobile Learning Handbook (best-practices)
Device Neutral Practices to Improve Course Design
The Partnership for Readiness for College and Careers (PARRC) is paying attention to device neutral practices. PARCC practices device neutrality
Ron Milliner, Director, Kentucky Academy of Technology Education, "change the media - not the content" Ron Milliner interview
Using Universal Design for Learning to create content to be used to develop good mobile content. http://www.cast.org/udl/
Focus on the Message, Not the Media
Center for Applied Special Technologies - Universal Design for Learning
Characteristics of Quality M-Learning Environments
1. Intentionally plan and creatively approach a specific design for a mobile environment.
2. Utilize technologies that support learning in an unobtrusive way with a mobile device (no Flash or extensive use of frames).
3. Design frequent connecting points and establish web communication links to connect the instructor and the student.
4. Design connecting points and establish web communication links to connect the students to each other to effectively create a social learning environment.
5. Design connecting points through the use of web page links using high quality and varied media to teach content. Reduce stand-alone text as much as possible.
6. Design assessments that are easily accessed in a mobile environment.
7. While it is not necessary to become an expert with all devices, or to dictate the specific tools used, it is recommended to test the course materials and LMS features on a variety of mobile devices to understand what students will see and hear on their device.
8. Some devices work better than others for different learning content including video and web pages. If you do use material that does not interact well with a specific device, communicate that information as early as possible to students.
More information:
Media Education Design Wiki (Mundo, 2010 & Strang 2011)
Mobile Learning Environments (Gagnon, 2010)
How to Create Good Learning Enviornments (ASTD, 2006)
Wearable Technology
Designing for wearable technology
Designing for wearables sketchnotes
Microsoft HoloLens - How will this technology change those we teach and train?
The Tech Guy: Is Microsoft HoloLens a Game Changer?
Contact Information
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Dr. Vickie Cook
Director of the Center for for Online Learning, Research and Service
University of Illinois Springfield
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https://sites.google.com/a/uis.edu/colrs_cook/
217-206-7317
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