Here you will find the personas constructed that demonstrate how our target users of students think, behave, and what they want to accomplish.
Here you will find the requirements and design decisions made by the developers in order to achieve the aims and goals of the project.
Here you will find the scenarios about how, when and why our target users use the IRBX.
Here you will find our visual designs for our game - low fidelity and high fidelity prototypes.