Digital Art
Examples of my current work in blender, including retopology, character design, and low poly mask and glass blowing mold.
Examples of work in Touchdesigner, Fusion 360, and Zbrush
Examples of a animatronic dragon with glowing eyes and flapping wings.
I have also experimented with coding a Arduino Uno using an IR sensor.
Robotic hand, where the movement of the fingers is radio controlled by flex sensors on a glove moved by the user. Each finger is controlled by a servo which moves from the data of the sensor.
Physical Art
Both of these pieces are installations at UCSD at the Mandeville art building. "Locked" is a secret cathedral sculpture hidden in a storage locker.
"Prohibited" is a statement installation placed over anti graffiti signs over saturating the art building at UCSD.
These pieces are examples of more traditional art, including oil painting, sculpture, and print making.
Design
New game assets I designed, to make gameplay more clear
App Icon of Diabeatit featuring Glucco, the game narrator.
Main gameplay of Lunchbox creation, each food provides an amount of points for the lunch box depending on how healthy the food is.
Examples of possible park sketches for the Green Corridor Project, including a proposed park map. The design largely focused on local community and Indigenous ideas, such as circular areas and natural imagery.
Above is an example of my teams brainstorming process, from note cards, to a collaborate white board design, to a digital 3D visualization.
With my TEA club I participated in the Parkitecture competiton where me and my team needed to design a zoo enclosure. Abiding by the Zoo guidelines, we created an enclosure for coyotes, as they are native to California.