New and unsolved problems are often pretty hard. If we want to have any chance of making something creative, useful, and clever, then we need to be willing to attack hard problems even if it means failing a few times before we succeed. This lesson teaches that failure is not the end of a journey, but a hint for how to succeed.
By completing this activity girls will
Per team:
Prototyping Matters: Kids do better than business school students on this callenge because kids spend more time playing and prototyping. They naturally start with the marshmallow and stick in the sticks. The business school students spend a vast amount of time planning, then executing the plan, with almost no time to fix the design once they put the marshmallow on top.
Interim CSTA K-12 Computer Science Standards: 1B-A-2-1, 1B-A-5-3, 2-A-6-10
Next Generation Science Standards: 3-5-ETS1-1, 3-5-ETS1-2
Common Core Standards for English Language Arts: W.5.2d, W.5.6, SL.5.1, L.5.6, SL.6.1, SL.6.6, RST.6.3, RST.6.4
Adapted from Tom Wujec’s Build a Tower, Build a Team activity.