Students

Online Learning Tools

Homework Help

Multi-Subject Sites

KG-2nd Grade

PBS Parents: Online Games

The Online Games section of the PBS website offers not only games but also printable activities such as coloring pages. These resources attract and engage young students because they feature popular PBS characters.

K–3rd Grade

ABCya

ABCya focuses heavily on building math, reading, and writing skills, but it also covers some additional topics as well as holiday themes. All of the games and apps were approved by certified teachers.

Pre K-7th Grade

Cool Math

CoolMath calls itself "an amusement park of math and more." Children can play online math games that help them with addition, subtraction, multiplication, division, decimals, money and more. CoolMath is geared toward ages 13 and up, but sister site CoolMath4Kids.com is appropriate for ages 3 through 12. CoolMath-Games.com includes math games for preschoolers.

K–8th Grade

Funbrain®

Focused on improving math and reading skills, Funbrain features books and comics as well as arcades filled with interactive games.

K–8th Grade

Light Up Your Brain

The brainteaser games and audio stories featured on Light Up Your Brain help students hone their problem-solving, reading, color-matching, math, and fine motor skills. For example, your child can test his or her understanding of physics in “Successful Experiment” by using different-sized balls to move an object to a designated spot.



Pre K–8th Grade

Turtle Diary

Introduce kids to new, exciting ways of learning with the help of fun online games, videos, experiments, puzzles, coloring sheets, and more! TurtleDiary activities pair with the appropriate grade level to enhance retention of material and increase success in the classroom.

K–8th Grade

Fact Monster™

This site combines reference materials, facts, and trivia quizzes for kids on all subjects. Parents, educators, and kids can get homework help and access almanacs, an encyclopedia, a dictionary, and an atlas.

2nd–6th Grade

Multiplication.com

Multiplication.com helps students review multiplication tables as well as addition and subtraction facts. It has interactive games, classroom games, and worksheets that can be downloaded.
Resources found online at goo.gl/qvmgTZ, November 2018.

DIGITAL CITIZENSHIP ACTIVITIES

WHAT IS DIGITAL CITIZENSHIP?

The expectation at Highland Park Central Elementary School is that each student will learn how to be safe online, become responsive to the negative effects of cyberbullying and use technology to enhance their learning opportunities.

Each year students will engage in classroom activities and Media-Tech Classes in the library that will educate them about Digital Citizenship and how to practice being a good digital citizen in school, at home and in the community.

When students are using the internet they will need to remember a few rules and tips about being safe.


INTERLAND

Interland is an adventure-packed online game that makes learning about digital safety and citizenship interactive and fun—just like the Internet itself. Here you will get help from watching your fellow Internauts combat badly behaved hackers, phishers, oversharers, and bullies by practicing the skills they need to be good digital citizens.


INTERNET SAFETY

The Internet is a fun place--but it can also be dangerous. Spammers, hackers, and identity thieves lurk in the corners of the World Wide Web, waiting to grab unsuspecting users’ personal information. In this BrainPOP movie, Tim and Moby show you how you can keep yourself safe by keeping your personal information private! You’ll learn how to recognize and avoid the most common scams used by these digital nogoodniks. You’ll also find out why it’s important to read a site’s privacy policy before entering with anyone you don’t know in real life. Finally, you’ll discover why it’s never a good idea to post information that you wouldn’t want your parents or teachers to see! So don’t be scared of the Internet; educate yourself, and be prepared!

Digital Citizenship Standards

Kindergarten


Students practice safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) discuss the difference between personal and public information;(B) understand the need for adult supervision while online; and(C) discuss ownership of personal work.

1st Grade


Students practice safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) understand the difference between personal and public information;(B) understand the need for adult supervision while online;(C) understand ownership of personal work.

2nd Grade

Students practice safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) discuss the importance of using passwords;(B) use electronic devices safely and appropriately;(C) understand the importance of online privacy; and (D) compose and proof email communication.

3rd Grade


Students practice safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) discuss and understand acceptable use policies reflecting positive social behavior in the digital environment; (B) respect the intellectual property of others; (C) discuss and understand copyright law and the Fair Use Guidelines for Educational Multimedia; (D) protect and honor the individual privacy of oneself and others; (E) follow the rules of digital etiquette; (F) practice safe, legal, and responsible use of information and technology; and (G) comply with fair use guidelines and digital safety rules.

4th Grade


Students practice safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) understand and explain acceptable use policies reflecting positive social behavior in the digital environment; (B) respect the intellectual property of others; (C) understand copyright law and the Fair Use Guidelines for Educational Multimedia; (D) protect and honor the individual privacy of oneself and others; (E) follow the rules of digital etiquette; (F) practice safe, legal, and responsible use of information and technology; and (G) comply with fair use guidelines and digital safety rules.

5th Grade


The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) adhere to acceptable use policies reflecting positive social behavior in the digital environment; (B) respect the intellectual property of others; (C) abide by copyright law and the Fair Use Guidelines for educational multimedia; (D) protect and honor the individual privacy of oneself and others; (E) follow the rules of digital etiquette; (F) practice safe, legal, and responsible use of information and technology; and (G) comply with fair use guidelines and digital safety rules.

Order in the Library is an online library game originally provided by the University of Texas. You can practice sorting, shelving, and reordering books using the Dewey Decimal System or alphabetical order. Students love to choose a character, play, and try to get to the next level. You can even earn an Assistant Librarian Certificate!

Click on the link to play Order in the Library!

History: Order in the Library was developed by four teams of software engineering students in 2002-2004. The product was based on specifications the teams received from Ms. Susan Sanders, an elementary school librarian at Zavala Elementary in Austin, TX. The project was developed in Flash and has enjoyed great popularity thanks to the simplicity of its design and its utility in helping pre-college students learn how to correctly shelve books using the Dewey Decimal system.

About Shelver

Mrs. Lodge is a library teacher in an elementary school. Students in her library check out their own books and are working hard to find books they want using call numbers. Mrs. Lodge wanted a fun way for students to practice putting books in order so they can better understand call numbers. She asked Mr. Lodge, a web developer, to help her make a game for her students and together they created Shelver.

How to play Shelver

Your job is to put the books in call number order.To start a new game, choose a level. Level 1 is the easiest and level 3 is the hardest. Once you choose a level, your books will appear on the shelf. Click on a book with your mouse (or your finger on a touch device) and hold down while dragging it into the correct order. When you think your books are in the correct order, click the Check My Shelf button at the top of the screen to see if you are right.


Mr. and Mrs. Lodge are working hard to develop more apps that teach library skills. Learn more about Mrs. Lodge's Library at Mrs-Lodges-Library.com

Quick Links

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