LEARN STRATEGIES FIRST. It’s essential that students are learning their strategies before trying to memorize the facts.  Strategies such as doubles, doubles +1 and +2, make a ten, adding 1, adding 2, adding 0, etc. are all strategies that, once learned, help students to add their facts more quickly.

Nightly Home Practice Activity Ideas  

Activities with Cards

Addition War. 

Objective of the Game: Be the player with the most cards at the end.

Partners are given number cards. Each player lays 1 card at the same time. The player that can add them correctly the fastest gets both number cards. Partners keep playing until time is up or one player has earned all of the cards. (Can also be done with multiplication.)


Mind Reader

Objective of the Game: Be the player with the most cards at the end 

1. Remove all of the face cards and establish that aces (A) are worth 1. 

2. Players take turns being the Dealer and being the Mind Reader. 

3. The Dealer will deal a card face up in front of the Minder Reader. 

4. The Dealer will deal another card face down in front of the Minder Reader. 

5. The Mind Reader will take the faced down card and place it on their forehead. a. They cannot look at the card that will be on their forehead. 

6. The dealer will announce the sum of the two cards (face up on the table and on the Mind Reader’s forehead). 

7. After knowing the sum of the two cards, the Mind Reader has to guess what number is on their forehead. 

8. If the Mind Reader guess the correct card, they get to keep both of their cards. 

9. If the Mind Reader guess the wrong card, cards will go into a discard pile. 

10. Next, the players switch their roles of Dealer and Mind Reader. 11. The winner is the player that has most of the cards.


Give Me Ten


Objective of the Game: Be the player with the most cards at the end 

1. Remove all of the face cards and establish that aces (A) are worth 1. 

2. Deal 12 cards in a row face up. 

3. Players take turns finding and removing combinations of cards that add up to 10. a. It is possible to have 1, 2, or more cards to make combination of ten. 

4. When both the players agree that no more tens are possible, the next 12 cards are dealt face up. 

5. Players will continue playing the game until all cards have been dealt. 

6. The winner is the player that has most of the cards


Top-It Addition


Objective of the Game: Be the player with the most cards at the end (this game is similar to War) 

1. Remove all of the face cards and establish that aces (A) are worth 1. 

2. Split the deck so that players have an equal amount of cards. 

3. Each player turns over two of the cards from their pile at the same time. 4. Players add their sums 

5. Players compare the sum of their two cards. 

6. The player with the greater sum takes all the cards. a. If players turn over the same sum, to decide the winner, one additional card from each player’s pile will be turned over and added to their previous sum. 

7. Players will continue playing the game until one player has all of the cards or until the end of an established time limit. 


How Close Can You Get?


remove the face cards and the tens. The aces will equal one.)

number 24. If you get exactly 24, your score is zero for that round.

If you get close to 24, your score is the difference between what you

got and the number 24.


For example:

If you had the numbers 1, 2, 6, 8, and 6 in front of you, you

could do 8 x 2 = 16, 16 + 6 = 22. Your score would be 2 because

24-22 2.

If you had the numbers 8, 1, 4, 3, and 4 in front of you, you

could do 8 x 3 = 24, 24 x 1 = 24. Your score would be zero

because you got exactly 24!


used in your round, and deal three more from the deck. The next

player will use these five cards.

the lowest score wins the game.



Activities with Dice

Add or Multiply Dice are a simple tool to practice math fact fluency. 

Grab two dice, roll, and solve.. Then add three dice together.  

For multiplication start with two dice. Next use three dice. Add two together, then multiply by the third. Move to 4 dice, add sets of 2 and then multiply. (Colored dice can make this simpler 2 of each color.)


Make 10 

Objective of the Game: Be the player who as the most points at the end of the game.

Materials:: dice, paper, pencil

1. Player 1 will roll the dice. 

2. Player 1 will try to find what number needs to be added to make ten. The number needed to make ten becomes the players score for that round. 

3. Player 1 records their points on a scoreboard. 

4. Player 2 now takes a turn following the same steps. 

5. Play continues until an established time is over or until they reach an agreed upon scoring total. 

6. For a challenge, students may add an additional dice to add and then find the difference to make 10.


Roll to 0

Materials: Dice, Scratch Paper, Pencil, 

Objective of the Game: Be the first player to reach 0 points. 

1. Each player starts at 100. They will write 100 on the top of their paper. 

2. Players take turns rolling two dice and adding the numbers together. 

3. After a player finds the sum of the two dice, they then subtract that number from the starting number, 100. 

4. Players switch roles and continue playing. 

5. The winner of the game is the first person who reaches the score of 0. 


Multiplication Squares

 Game Board Link  Multiplication Squares Game. 

1.. Grab two dice and a different colored marker for each player. 

2. During a player's turn, he/she rolls both dice and multiplies the two numbers showing on the dice.  The player looks for the product on the board and draws a line to connect any two dots that form part of the square around that product.  Since each product appears multiple times on the board, the player can be very strategic about where he/she draws a line.

3. When a player draws a line that closes a square, that player gets to color in the square with his/her marker.  That player rolls the dice again and takes another turn..

4 When all of the dots have been connected, the player with the most squares colored in wins!



Tic-Tac-Toe-Dice Game - Addition Fact Practice.pdf

Games for Larger Groups

PIG

Pig is considered a jeopardy game, where you risk everything to see if you can win more. The goal is to accumulate as many points as possible in each of the 3 rounds. The winner is the person with the highest 3 round total score. 

How to Play

The game begins with all participants standing. After the die is rolled, students add the number to the previous number  and record them on their sheeet. However, if  a 1 is rolled, the round is over and any points students  have accumulated during this column are forfeited. Rolling a 1 doesn't wipe out your entire score from previous rounds, just the total earned during that round.. A player can choose to hold  (sit down)  and score the number of points rolled prior to sitting down. When a 1 or a pig is rolled that round is over and anyone standing loses the accumulated points from that round. 


Math Fluency - PIG

Pica Ferme Nada

Fill the Stairs

The numbers have to increase as they go up the stairs. Where should each number go?

This clever game requires the thoughtful placement of two-digit numbers in order, before all the numbers are known. Fill the Stairs is a compelling and fun game that holds up after repeated playing.

Directions

Roll the dice to make a two-digit number, and write it in on one of the stairs. Eachnumber you write in must be bigger than all the numbers below it, and smaller than all the numbers above it. If you can’t use a number, write down the number under the stairs, and skip your turn. The game is over if someone fills in all the steps in their staircase.


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