Program: Blender
Discipline: 3D Modelling, Rigging, Rendering
Course: TGJ4M
Blender is the industry standard open-source 3D modelling software. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. It's a great tool for a lot of reasons, but it's got quite the learning curve!
In this assignment, you'll create every Blender learner's first project... A pink frosted sprinkled donut! Along the way you'll learn how the software creates shapes using polygons, how modifiers are used to change how these shapes are rendered, and additional tools to render (output) a final shape.
You will hand in a .blend file and a fully rendered image (.png) of your completed donut.
Once you're finished, you have the opportunity to push your learning farther and learn some advanced techniques to make your donut render more lifelike and realistic.
In this introduction, you'll learn how to navigate the Blender interface, move the camera, and perform basic tasks on the default shape that comes loaded on to every new Blender project.
Here, you'll learn the basics of manipulating shapes using the 3 main edit parameters, based on simple 3D geometry. You'll want to recall what a vertex, edge, and face are!
Shapes in blender gain additional visual properties using something called "Modifiers". These allow you to create (and stack) effects to change the appearance of the basic shapes you work with.
Here you'll learn how to make subtle adjustments to create a more believable look and feel for your shapes. Note that at: 3:47, the snapping options are now different. For Blender v3.3 onwards, select "Face Nearest" then the "Snap to same target" checkbox.
The final touches are applied in a process called Sculpting, which allows you to "paint" your shapes to make them less uniform and robotic looking!
This tutorial tells you how to "bake" your donut and compile something that looks complete! You can finish here after you've saved a rendered image of your work or you can continue on using the advanced techniques below.