In VEX Robotics, teams of students are tasked with designing and building a robot to compete against other teams from around the state and world in a game-based engineering challenge. VEX Robotics brings STEM skills to life by tasking teams of students with designing and building a robot to play against other teams in a game-based engineering challenge. Classroom STEM concepts are put to the test as students learn lifelong skills in teamwork, leadership, communications, and more. Tournaments are held year-round at the regional, state, and national levels and culminate at the VEX Robotics World Championship each April!
VEX Robotics Competition Over Under is played on a 12’ x 12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings on Stakes, Placing Mobile Goals, and Climbing at the end of the Match. An Autonomous Win Point is awarded to any Alliance that completes four (4) assigned tasks by the end of the Autonomous Period.
(Source: VEX Robotics)
The goal of the VEX Robotics game High Stakes is to score more points than the opposing alliance by climbing the ladder, placing mobile goals, and scoring rings on stakes at the end of the match. The field has 48 rings, nine stakes, and a ladder in the center. Each ring scored on a stake is worth one point, and the top ring on each stake is worth three points. Mobile goals can be placed in positive or negative corners to change the ring values on that goal. At the end of the match, robots climb the ladder to earn additional points.