The AR Experience
The AR Experience
Taking focus away from the final product being the canvas and emphasis the process as the outcome, an AR experience will be created.
The original idea was that a book that documented the process would accompany the canvas on a plinth beside it. This felt disjointed from the canvas, which led to the idea of using AR. Overlaying the process documentation on the actual canvas felt a lot more engaging.
AR Test 1: ARTIVIVE
The pros of Artivive were that you could create an immersive AR experience that had different depth of layers. However the con was that audiences would need to download an app to view this experience. This ultimately ruled the software out due to ease of use and the inaccessibility in a busy gallery space.
AR Test 2:
XR+
The pros of XR+ were that you could also create an immersive AR experience that had different depth of layers and did not require an app. However the con was that this experience was a permanent display on the phone over the canvas rather than triggered by different parts of
the canvas.
Other AR:
8th Wall: involves coding
Adobe Aero: not available in Aus
Overlay: involves coding
These software did not fit my current knowledge and time frames for my project.
AR Test 3:
Halo AR
Halo AR is a phone application designed for educators to make learning more enagaging. It is used to bring textbooks and projects to life with AR.
This was the best fit for my project as I can create image triggers that bring up process images and videos easily.
With a paid subscription for the creator, an instant AR QR code can be provided to audiences which means that they can view it in their web browser rather than downloading an app.
Halo Test 1:
I was able to get the canvas to be a large trigger for many images to come up, however had issues with the images glitching.
I however discovered that this did not happen in daylight as I was doing the first test in bad artifical lighting at night.
Halo Test 2:
With the AR working, I still found some issues with the images getting stuck or not triggering properly from the canvas. This was potentially due to the triggers being morre abstract with less definitive edges.
I decided using a more defined trigger such as a 'GRRR' graffiti sticker would scan more clearly.
This would also provide more of a visual cue for audiences, otherwise they would be looking around with their phone but perhaps not findings anything.
Refined AR Design
The videos will be of portrait orientation to emulate the way we view videos on our phones these days. It will make the experience feel more natural.
I will be incorporating key quotes from the participants or myself as the facilitator, that shaped the experience of expression.