Having now realised this preference of a narrative based structure and a developed understanding of a narrative arc, I looked back over my Define Portfolio again. I specifically inspected over the two storyboard ideas. The first one conveying exhaustion as a symptom of burnout and the second one informing creative outlets and strategies as a remedy to burnout. I evaluated that the first idea resembled a mini story whereas the second idea was more instructional and informing. From this analysis, I deduced that the first structure hinted more towards the ideal direction I'd like to go in as it is more narrative based. It exemplifies a narrative as the exposition is the person typing at their desk intensely, the problem is them becoming exhausted and needing to work, and the resolution is them falling asleep with the message at the end.Â
I began creating very simple storyboards of potential motion pieces for my burnout video series. I intended these ideas to follow a similar structure to the first storyboard I favoured in my Define Portfolio. When creating these storyboards, I tried to keep in mind the need for a narrative arc.
Keeping in mind the vitality of a narrative arc, I continued creating more storyboards centred around burnout - whether this comprised of what it's like to experience it or what can be carried out to relieve it. The more storyboard ideas I generate, the closer I come to figuring out the chosen ones for my series of motion shorts on burnout.
To further develop the storyboard ideas, I went back over all of them and critically reflected and marked up where I thought there needed to be more improvement and what was working verse what wasn't. I also considered what features could be added to enhance the idea. To extend this critical development, I also looked through these storyboards with someone who worked (target audience) and asked them whether these storyboards were working, what could be added or removed and wrote down their feedback.
After feedback from both the mark up with someone from the target audience and the G.UTS exhibition, I developed the final versions of each storyboard. This involved taking in the critques and considering which were important to incorporate and which weren't appropriate to the improvement of the storyboard.
Feedback during the exhibition involved cutting up each animation into different moments or scenarios that could be reordered in another way to create a new story. This would enable participants to build their own narrative or version of experiencing burnout. It was decided that this was a strong and empowering that will be incorporated into the project. Therefore, I realised for this concept to work more effectively there needs to be more animation scenarios about activities combatting burnout. Prompting me to rejig the direction of the animation series. Instead of 10 animations involving both signs of burnout and acts against it, there will be 8 animations. 7 of them involving signs of burnout and 1 of them consisting of a montage of ways activites that can help with escaping from burnout.Â
Having solidified the direction of the project, I cut up or segmented each storyboard into these seperate moments or scenarios that can be reordered by participants. It resulted in there being around 34 of these moments/scenarios, with 6 of them being relieving activities against burnout. The others relating to signs of burnout.