iProgram
Programming physical and virtual toys
Children learn:
To understand that algorithms are implemented as programs on a range of digital devices
To give instructions to a programmable toy
To plan a simple algorithm to that controls a toy
To program a virtual object to move to on screen objects
-To record a sequence of instructions in a common format
Unplugged activities are a large feature of KS1 Computing with practical algorithm games and hunts for technology or programmable items around the school.
iData
Introduction to data representation
Children learn:
To understand why pictograms are useful
To collect and organise information to solve a problem
To create a pictogram using collected data
Sorting information
Presenting data using a graph
iSafe
eSafety
Children learn:
To understand that personal information is unique to themselves
To understand that personal information should only be given to trusted adults
To begin to identify the characteristics of people who are worthy of trust and who can help them make choices that keep them safe
To understand that emotions can be a tool to help judge unsafe situations
To understand the importance of checking with an adult before participating in an online environment
iProgram
Creating Simple Animations
Children learn:
To understand that an algorithm is a process that consists of a series of steps that achieves a specific goal
To understand algorithms can describe everyday activities and can be followed by humans and computers
To understand that algorithms are made up of steps
To know that steps can be repeated
To understand that computers need more precise instructions than humans do
To use digital drawing tools (Scratch) to create images
To program a simple animation involving movement
To write a simple program that produces an output (text)
To combine images and text to create a simple animation
iAnimate
Introduction to animation
Children learn:
To understand what an animation is
To understand the premise of a stop frame animation
To understand that an animation consists of characters, a stage, props, sound, text and a story
To understand the importance of a storyboard in the story
planning process
To create a storyboard
To understand that animations need to be scripted
To understand that stop frame animations involve physical characters, settings and props
To work collaboratively in a group to achieve a common goal
To create a stop frame animation
In June 2026 Year 2 went to the Young V&A to deepen their learning on Stop Animation through the Wallace & Gromit and Friends exhibition.