The user summons two doors in front of them. If an opponent hits them while the doors are summoned, the user will kick the doors, knocking the opponent backwards.
Dmg: 5 HP (Only hits at close range)
CD: 12s
The user will throw a small ball, knocking back opponents that are close to the user and stunning them if far away. Reserve ball is able to bounce from walls.
Dmg: 7.5 HP
CD: 12s
By using Shutter Doors after pressing Reserve Balls, the user will throw a small ball and summon two horizontal doors that crushes any opponent in between them
The user summons two horizontal doors, crushing any opponent that is in between them.
Dmg: 6.9 HP
CD: 10s
The user charges up a punch, before hitting the opponent and knocking them back.
Dmg: 9.1 HP
CD: 10s
The user kicks an opponent, knocking them back and summons two doors behind them, before rushing and kicking them again.
Dmg: 12 HP
CD: 15s
The user summons a dome around them. Within it, the user will need to get three of the same numbers to trigger a jackpot. Using 2 visual moves (Reserve Balls, Shutter Doors, Fever Breaker, Door Guard) will turn into 1 of 2 scenarios.
If the scenario succeeds, they will get a jackpot and gain a different moveset.
If the scenario fails, the user needs to use 2 more visual moves to reroll.
After 3 failed scenarios, a 4th one will guarantee a jackpot. If the user rolls a jackpot in the first 3 scenarios, their ultimate will last for 1m and 41s. If the user rolls a jackpot in the 4th, their ultimate will last for 50s.
If the user rolls odd numbers during their first jackpot, the probability of getting a jackpot during the next Ultimate will increase. If the user rolls even numbers, the animation speed of each scenario will increase.
If the user doesn't die and the ultimate runs out, they will get 50% of their ultimate bar back. The dome lasts for 78s.
The user is constantly generating a green aura arounds them that heals them. If the user sustains heavy damage, some of their Ultimate bar will be used in order to heal themselves.
The user strikes a dance pose for a bit, increasing the animation speed of their attacks as well as reduction the cooldowns of all skills by 0.6s.
The user does a barrage of punches knocks the opponents back.
Dmg: 25 HP
CD:10s
The user runs at a direction, before grabbing an opponent and pushes their body to the ground and continue to run, until the user throws the opponent.
Dmg: 20 HP
CD: 15s
The user throws the opponent to the sky before punching them and makes them explode.
The user charges up before running, punching everything in front of it destroying anything in its way.
Dmg: 33 HP (If all punches hit)
CD: 20s
The user throws a punch to an opponent, knocking them to the sky before teleporting to them mid air and kicking them to the ground.
Dmg: 14 HP
CD: 25s
Trivia:
The song that plays during Jackpot/Ultimate mode is Tripping on Love by Ashley Collins. (Credits to Yorutek Music for the video)