The user summons 4 Blood Orbs that circle around them. The Blood Orbs can be used to enhance other moves.
If Blood Orbs are placed, using Special will explode them in order of placement.
CD: 20s
Ult Usage: 11%
Cancellable
The user puts their hands together and shoot out a stream of high pressured blood out of them, knocking back opponents.
Dmg: 12 HP
CD: 15s
Blockable & Cancellable
If Convergence is active, the user can hold Piercing Blood to use up one of the Blood Orbs.
Once the user flashes red, they are able to release the move to shoot out a stronger stream of blood with longer range.
Dmg: 24 HP
CD: 15s
Unblockable but Cancellable
The user goes into a fighting stance, before rushing and hitting the opponent with a series of punches, ending with a kick that knocks back the opponent.
If Convergence is active, the kick will use a Blood Orb to deal more damage.
Dmg: 10 HP (Without Convergence, 6 from punches, 4 from kick), 14 HP (With Convergence, 6 from punches, 8 from kick)
CD: 12s
Using Flowing Red Scale in the air will result in the user rising to the air before kicking the ground below them.
If Convergence is active, it will place down 1 Blood Orb right where the user kicked. Do note that the Blood Orb is also able to damage the user if exploded.
Dmg: 6 HP (Regular), 8 HP (Blood Orb), 15 HP (If user is hit by Blood Orb)
CD: 12s
The user strikes a pose. If the user is hit, the will chop their opponent's shoulder and punches them which knocks them back. The user will then summon 4 Blood orbs. Summoning the Blood Orbs this way does not use your Ultimate Bar.
If Blood Orbs are active, the user puts 1 of the Blood Orbs in front of them. The Blood Orbs will follow the user but not change positions from where it was placed.
The user can place multiple Blood Orbs around themselves but using their special only explodes 1 Blood Orb per use. As long as Blood Orbs are active, the user can't perform the normal Supernova variant.
If the user is ragdolled, all Blood Orbs placed via Supernova will disappear.
The user forms 2 knives using their blood before rushing and stabbing their opponent before slamming them to the ground.
The user will stab the opponent repeatedly after slamming them to the ground before kicking them away.
The user gains a different moveset as well as healing some of their HP. The user can only use Ultimate if the ultimate bar is filled.
The user summons 1 Blood Orb before shooting them as a stream of blood.
If Blood Orbs was already active, the user will use the remaining Blood Orbs to create the blood stream. The duration and damage of the blood stream depends on how many Blood Orbs were used.
Using Special during the wind up of Slicing Exorcism will result in the user creating a bladed wheel using their blood before throwing it at high speeds.
The circle can bounce off the walls but will phase through poles and trees.
The user summons a sphere of blood before exploding it, resulting in shards of hardened blood raining around them. This move drains the user's Ultimate but will use up any active Blood Orbs first.
The user summons many Blood Orbs before putting their hands together and shoot out a big stream of blood out of them.
Trivia:
The user can jump before using Slicing Exorcism to better aim it via cursor. This works for both variants.