Turn in video via the Character Dialogue folder.
Thursday, April 14: WIP 1 - script + storyboard
Tuesday, April 19: WIP 2: Audio Recording: add your edited audio to the Google Drive folder
For this assignment (which is a WIP), you may work in pairs, groups of three, or solo. You'll use the motion capture capabilities of Adobe Character Animator to create a 1-3 minute video of your character speaking. You may record the audio yourself, or use an appropriated recording. You must do at least one closeup or other shot change per character.
If you're working solo and you still want to make a conversation, you can either use two versions of your character, or use one of the puppets bundled with Animator.
Script + Storyboard:
Identify the lines that will be spoken by each character, and write a script that includes character direction. Draw up a storyboard that demonstrates shot variation.
Your puppet needs to be set up in Photoshop using names and a structure that Animator can recognize, and to coordinate with the behaviors you want it to be able to perform. Behaviors can control specific features of a character's body. To enable a specific control, name the feature's layers in Photoshop or Illustrator using the following group/layer structure/naming, or use the tags with the names listed below (you don't need all of these!). Your Photoshop file should have groups (folders) organized according to the templates provided: see Chad.psd for how to set up the face and head, and Chloe.psd for how to set up the body.
Important points to remember:
You must add a + (plus sign) in front of any folder you want to be able to move on its own, without influencing any other parts.
To make your eyes able to blink, you need two separate folders inside the Head folder: + right eye & + left eye. Don't put these into a single "Eyes" folder. The pupils also need to have a + sign in front of them so they are able to move independently.
All of the folders and layers need to be inside a main puppet folder - name this whatever you want, but it needs to hold everything else. This is necessary for rigging, and will allow you to affect the puppet as a whole.
Head
Frontal, Left Profile, Left Quarter, Right Quarter, Right Profile (used by the Head & Body Turner behavior)
Left Eyebrow
Left Eye
Left Blink
Left Eyelid Top and Left Eyelid Bottom
Left Pupil
Left Eyeball
Right Eyebrow
Right Eye
Right Blink
Right Eyelid Top and Right Eyelid Bottom
Right Pupil
Right Eyeball
Nose
Jaw (when used with Nutcracker Jaw behavior, do not specify Mouth shapes/visemes)
Mouths (see visemes below)
Breathe (used by the Breathe behavior)
Neck
Left Elbow
Left Wrist
Right Elbow
Right Wrist
Waist
Hip
Left Knee
Left Ankle
Left Heel
Left Toe
Right Knee
Right Ankle
Right Heel
Right Toe
Create a mouth set for lip sync: Develop individual visemes, or mouth shapes, each on its own layer, for the following sounds/ emotional states. This folder should exist in a separate .psd document, and can be dragged into any character file:
Ah
D
Ee
F
L
M
Oh
R
S
Uh
W-Oo
Neutral
Smile
Surprised
To make your puppet blink, you may need to make sure your Blink layers are tagged Right and Left blink in the Tags panel at right.
You will need to set the origin points for the main body parts: the head, torso, arms and legs. Use the Main Move Tool (V) to drag the origin points and drop them where they should join/ connect with another body part. That part should turn green, showing that attachment has occured.
To keep your puppet from floating, select the top/ main puppet layer.
Now you can disable the lip sync behavior by clicking off the red dot in the Behaviors panel to the right. Make sure the camera capture is turned on. Click record on the screen window, act along with your character. You can also use your triggers at this stage.
You can break these out as much as you want; if you're happy with the eye gaze, turn it off so you won't overwrite it; same with the triggers, etc.
Overall, it's best to record your performance in stages. First, capture the lip sync. To use pre-recorded audio, first import your audio file and drag into the timeline. Then go to Timeline menu > Compute take from scene audio.
Once you've completed your animation, you need to export your scene to a standalone H.264 Quicktime file. It's pretty simple: Highlight/ select the scene in the project panel, then go File menu > Export via Adobe Media Encoder. Navigate to where you want to save the video on your computer, and name it. Then, wait about 5 minutes for AME to open!
Once it does, make sure the file type in blue, under the "format" column, is set to H.264. Everything else is good to go if you did the last step correctly, so all you need to do is press the green play button at the top right!
Lily and Jim by Don Hertzfeldt