Two Truths and a Lie

Two Truths and a Lie is an icebreaker where players share three statements about themselves—two true, one false—and others guess the lie. Players write down their statements, read them aloud, and the group votes on which is false. The goal is to deceive others and get to know each other.  

Hangman

Hangman is a two-player word-guessing game where one player (the host) thinks of a secret word, represented by dashes for each letter, while the other player guesses letters to solve it. Incorrect guesses add a body part to a stick figure; guessing the word before the drawing is completed wins the game.

 I'm flying to the moon and I'm taking...

"I'm going to the moon and I'm taking..." is a classic word game where you list items based on a hidden rule (e.g., only items starting with a certain letter or having double letters). To play, state your name, the phrase, and items that fit the pattern, allowing others to guess the rule.  

Show and Tell

Show and Tell is an interactive activity where individuals present a personal item to a group, sharing its significance to build communication, confidence, and public speaking skills. Participants usually bring an object from home, explain what it is, and discuss why it is special to them.  

21 Questions

21 questionsis a conversation-starting game where one person answers a series of 21 questions to help others get to know them better, or a guessing game with 21 "yes/no" questions. Players take turns asking, usually in a circle, and can pass on questions they find uncomfortable. It is played one-on-one or in groups to deepen relationships or for fun.  

Would You Rather

"Would You Rather?" is a simple, engaging decision-making game where players choose between two, usually challenging or humorous, hypothetical scenarios. Players must select one option (no "neither" or "both" allowed) and often explain their reasoning, making it excellent for conversation, icebreakers, and critical thinking. 

Rock, Paper, Scissors

 In rock-paper-scissors, two players will each randomly choose one of three hand signs: rock (made by making a fist), paper (made by laying your hand flat), or scissors (made by holding out two fingers to look like scissors). Both players show their signs at the same time to see who will win. Here are the rules that determine which sign beats another: 

Rock wins over scissors (because rock smashes scissors)

Scissors wins over paper (because scissors cut paper)                                                                                                                                                                          Paper wins over rock (because paper covers rock)

Find Someone Who

Participants circulate to find someone with similar traits—same birthday month, favorite hobby, or number of siblings.