About Me
General Information about me
My name is Nicolay Bessonov, a Russian MUGEN content creator who made Emolga in first place for that game engine, and also SvP Eevee for MUGEN that was frequently(?) used by various YouTubers (except andersonkenya1, who uses nightdemon66613's Eevee instead). I also work on some non-MUGEN content like Need for Speed and Grand Theft Auto modifications and TrackMania vehicles. I was originally worked on Super Smash Bros Crusade (v0.8.4 only) and Super Smash Bros Brawl mods, but then I no longer work on those games' mods (there may be some twist that I will continue make mods for those games, but still). I also do music rips from various video games, such as GBA version of Street Racing Syndicate and Lada Racing Club.
Contact Me
My DeviantArt profile (my OCs collection)
My Discord Server (unavailable, ask me for invite)
(Un)Fun Facts about me and my creations
Alright, I never wanted to say something about my past that didn't age very well, but here we go again... -_-
I was started working on MUGEN creations since 2014 after creating my first character spriteswap using Shazzo's Paper Mario, and the character was Blue Toad (with portraits were left intact; he was referred as "Fighting Toad"; and I don't even remember any other characters (that are not paletteswaps) before Blue Toad). Sprites were edited with pixlr before I moved to paint.net (and sprites were found on now absent Super Mario Bros Crossover wiki, along with my now cringy MvC2 Rosalina)
My first stage was Battlefield (which has Final Destination music, and I was completely confused between Final Destination and Battlefield at that time), which was released in 2014 and based on Heihachi's Stage from Tekken 2 SNES Bootleg game
My first character edit was Fighting Luigi (probably it was him because I probably do not remember any edits before this Luigi), who was made by Chaseallendiaz aka Dr. Your Mom, which I edited him in 2014 to change Guile's voice to Luigi's and make second super move (though I barely edited code here)
My first screenpack was custom-made Super Smash Bros screenpack (which does not even resemble Super Smash Bros menu screens, except for VS screen), which was released in 2015 and based on classic MUGEN screenpack (which is bundled in all MUGEN versions since DOS MUGEN and all 2001-2002 MUGEN builds (commonly known as WinMUGEN)) for MUGEN 1.0
Before making that Blue Toad, I made many(?) paletteswaps on my old purple HP laptop (which is now trashed; it can be seen in my first MUGEN videos before getting Bandicam, though) in a lo-o-o-o-o-ong time ago (probably in 2013 or 2014, but I do not remember when (but not before I learned how to add characters to MUGEN) xD), fortunately none of them are released
Oh, and EVEN BEFORE I entered MUGEN in 2013/2014, I played some MUGEN-based full game called Mortal Kombat Project, developed by Interloko and RatonMalo, but I never knew how to add characters here when I was trying to add szemigi's MK1 "Mileena" (quoted because it's just recolored Sonya Blade with a mask) until 2013/2014, where, thankfully, there was a tutorial how to add characters in MUGEN (but the video with MK1 "Mileena" is absent at that time).