Finesse is a fast paced tetromino game, where the goal is to output pieces in a constructive manner at the highest rate possible. The goal of creating this game is to experiment with optimizing human tetromino placement speed. This game/research project is inspired by KeyBlox and modern (post 2006) SRS Tetris, while addressing several factors to make the game faster
I claim no affiliation to either of these projects.
fi·nesse (fɪˈnɛs)
n.
1. Refinement and delicacy of performance, execution, or artisanship.
2. Skillful, subtle handling of a situation; tactful, diplomatic maneuvering.
In the hunt for stacking tetrominos in the fastest possible way, several methods have been explored to enable humans to stack blocks faster.
The idea behind Finesse is not to spam keys quickly in order to play faster, but rather to optimize inputs such that less inputs are used
for the same amount of stacking speed.
Features
Controls
Changelog
19/06/2015
Fixed replays - fixed a bug where cloning the replayMaker didn't clone all settings. Also passed Undo setting into replayMaker and loader.
Added more things to readme for things todo.
My code was so good that shift keys were already included in replay handling.
Shift now works in game mode, but needs to be implemented in replays (add keybind for shift into replays)
Added more stuff to TODO list.
Undo and REVERSE_ORIENT show up in the GUI , and can be changed via OPTIONS_MENU
Added version string to DisplayExample class.
Set default for "Allow undo" to true.
Removed Finesse-2015-06-12.zip. In future, upload the built version to https://bitbucket.org/XeaLouS/finesse/downloads
12/06/2015
Added dependencies.zip. This should hopefully alleviate finding old versions of LWJGL later.
Added README.txt, Got a proper build.xml post-build
Updated to Netbeans 8.0.2
Removed Old versions of zip, placed in new ones.
v1.0b
Keybinds now configurable
Added KeybindMenu
Added framework for custom keybinds
Settings can be saved
Key bindings are saved in replays
Keys can be changed
v1.0a
Fixed a bug where pressing escape while watching a replay would break all replays
TODO
Timer accuracy graph instead of randomizer graph.
Multiplayer
Driller