13.0 THE PRODUCTION SYSTEM
13.1 Production Buttons
13.2 Industrial Centers/Factories/Shipyards
13.2.1 Resources, Oil, Fuel, Supplies and Manpower
13.2.2 Industry
13.3 Player Alteration to Production Capabilities (Japanese Only)
13.3.1 Factory Alterations
13.3.2 Factory Expansions
13.4 Ship Construction
序盤は余裕のあるMerchant Shipyard Pointの有効利用法
13.4.1 Japanese Ship Production
13.5 Aircraft Research
R&D工場の規模そのまま、修理中にもならずに機種変換できる場合 その1
R&D工場の規模そのまま、修理中にもならずに機種変換できる場合 その2
13.6 Capturing Industry
13.7 Ground Units (Japanese Only)
13.8 Japanese Scrapping of Excess Aircraft