3rd Edition Test at WBC
3rd Edition TNW at WBC
This is intended as a gameplay guide only, for the full patch notes and reasons speak to Gareth and ask him, he will explain in way more detail than you are likely to ever want.
Games will take place under 3E rules if agreed by the players at the table and there are enough sets, at the moment I intend to ask players their preference at sign up. 2E remains the default
Rule changes:
Card Draw now takes place before diplomacy and deployment
Powers have a 50% chance of an extra card for an odd key
Minimum and max hand sizes are unchanged
3 units is no longer harder to move than 2 or 4
Removed Grand Fleets
Added FAQ qualification that one cannot play a response simply to dump the card
Card Changes:
The Mandatory Events here are Europe Exhausted style in that they will happen when played from anybody’s hand, not just neutrals
9 General Staff
Also adds 1 to the Battle Rating of the Nation’s leaders for the duration
10 Palace Intrigue
Increased to 5CP
15 Cossacks and Azeris, 37 Partisans
Replaced with:
15 Guerrillas 2CP MANDATORY EVENT
All invading forces in Russia, Turkey and Spain except Fortress flags take attrition
Folding two rarely played events into one Mandatory
37 Janissary Revolt 6CP
Move Turkish consul one box to the left, one more box for each Turkish Army outside Russia or Turkey.
This can break pact status
40 Anglo Turkish War, 73 Russo-Turkish War
May also be played to move Turkish consul one box to the left. This can break pact status
50 Unguarded Approach, 58 Bypass Stronghold
Replaced with:
50 Night Movement 3CP RESPONSE
Void all Attrition and combat penalties for crossing one Pass, Rough or Strait. Event may be played after Attrition rolls or shore battery fire to void those results but not after battle dice to void land battle losses. A Fleet crossing a fortified strait or attacking a port may use this event to void shore battery fire. OR Your army may use two CPs to move your Formations past an enemy fortress without stopping or suffering Attrition, subject to normal battle and interception requirements. OR An army may convoy out from a port it does not control, including a fort under seige
58 Marie-Luises 6CP REMOVE Not playable in 1805 or 1807
Playable only with France’s consent and if France has 12 or less keys. French nationality bonus is now +1 not +2. France may place 1CU for each French Home Key she controls and for each French Fleet she transfers to regroup in one or more home duchies.
61 Fireships
Fleet attacking a port rolls one extra die per squadron
70 Armistice
Forces may not enter uncontrolled duchies containing enemy forces nor enemy Duchies. This does not prevent ongoing sieges or sea battles from occurring, nor the flagging/unflagging of an already occupied space. Voided by "War Without End" event.
91 and 93 Baltic and Egyptian Venture
Are now Europe Exhausted style mandatory events where any power (and maybe more than one) can gain a resource. Baltic Venture includes 106 Baltic Naval Stores
2CP MANDATORY EVENT
TRADE CENTERS: Corfu, Malta, Western Med, Ionian Sea, Majorca, Corsica, Aegean Sea, Bergama. Each Power rolls 1d6 and adds 2 for each Trade Center it controls and 1 for each Trade Centre controlled by a camp member. Subtract 2 for each trade centre controlled by the enemy camp. Gain a Resource if the total is greater than 9
2CP MANDATORY EVENT
TRADE CENTERS: Gulf of Bothnia, Baltic Sea, Nystadt, Straslund, Danzig, Riga, Skaggerak, Copenhagen. Each Power rolls 1d6 and adds 2 for each Trade Center it controls and 1 for each Trade Centre controlled by a camp member. Subtract 2 for each trade centre controlled by the enemy camp. Gain a Resource if the total is greater than 9. If total is 7 or more, Power may remove all refits on their and their pact allies’ squadrons
106 Baltic Naval Stores
Incorporated into 91 Baltic Venture
Replaced with
106 Emperor of Austria 2CP MANDATORY EVENT
Austria rolls 1d6. Modify by control of duchies as follows: Add +2 for each of Belgrade and Breslau, +1 for each of Munich, Milan, Leipzig, Sofia and Bucharest, -1 for each key lost from initial inventory. 7 or more take a resource, 5 or 6 take a card
107 Relief Convoy
Explicitly need not be played in response to a siege
Reserve Changes:
Guerre de Course
Removed reference to Resources, may not be played when Britain is subject neutral
Admiral Fischer
The original wording of this generated a lot of FAQ, it has been restated and the response element only applied to the defensive ability.
Draw a card
OR
RESPONSE.
Danish Squadrons in combat may modify 2 die rolls by +1/-1 in this impulse or one die roll by +2/-2. This can be applied to any interception, evasion or damage rolls in naval battle – including port gunfire during a naval attack.