TNW 5
GM TEAM:
Gareth Williams
Henry Russell
Phil Rodriguez
TNW continues to evolve, two important changes for this year:
1) The Demo and Cat C are moved to Thursday, being later in the week should allow more new players to have the opportunity to play TNW for the first time
2) Thursday game is moved forward an hour to avoid any clashes with HIS if games run long and to facilitate a break between the two
Heat I Monday – Duchess of Richmond’s Ball – CAT A:
Normal CAT A rules apply.
Heat II: Wednesday – Austerlitz – CAT A:
Normal CAT A rules apply.
Heat III: Thursday – Collingwoord – CAT C.
For most players this will be a normal heat, however there will be one or perhaps two coached games for new players. If you wish to participate in a coached game please attend the demonstration also.
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Rules:
2nd Edition Rules with the current FAQ will be the default.
1st Edition will only be acceptable if there are not enough 2nd Edition sets.
House Rules and Pacing:
GMs will review the pace of the games throughout the tournament. Games are intended to finish within the time indicated; going beyond this will only be acceptable if all parties are in agreement.
We will attempt to put those with the same preference in the same game but this is not guaranteed, as noted above the planned finish time will be the default.
Monday, Wednesday, Friday, Saturday:
Any game not finished by midnight will finish at the end of the current turn
Thursday:
Ay game not finished by 1800 will finish at the end of the current turn
From precedent this suggests that games with a time limit will go to three turns.
Balancing/Setup changes:
There are no plans to make any changes for this year, however I am collecting data.
Side determination and drawing:
Draws and side allocation for Heats will be random. However player will stay with their own set and players will be grouped according to preference for finish time where possible. Cat-C players will also play separately.
Semi Finals:
Number and format of semi-finals will be dependent on the total number of players and the winners from the heats. No more than half the field may advance to the semis.
Possible formats for the semis and finals include:
Semis: 4 x 4 player Final: 4 player
Semis: 5 x 4 player Final: 5 player
Semis: 5 x 5 player Final: 5player
Tie-breakers and place assignment will be as follows:
3 wins + overall VP count
2 wins + overall VP count
1 win + overall VP count
3 second place + overall VP count
2 second place + overall VP count
1 second place + overall VP count
Any wild cards by GM specific trivia challenge
Second place in a 3 player game, if any take place, will not count towards advancement
Win or 2nd place in a game you are coaching still counts, but at 0 VP.
I have been mildly concerned that player have been playing to get 2nd place given its use as a tiebreak, however the other obvious candidate is VP count – and as games may not go the distance and occasionally we receive result cards without a VP total that may not be appropriate. However we will keep this under review.
The format decision for semis and finals will be taken on the Thursday night, because of possible no-shows it is there may will be some wild card assignments.
We will try to avoid 4 player games in the semis- and finals where possible
Final:
Winners of semis proceed; side pick in the final will be based on performance in the semis. Semi-final performance will decide places for those not in the final.
Extra Prizes:
A selection of random stuff picked up at the gift shop in Waterloo (the Battlefield not the Station)