Space Ships
At this time there are no official rules for creating space ships. From the boards this is a write up inspired from the Serenity RPG by caspiansk.
Ships are built like characters.
Awareness is the ship's sensors
Coordination is how well the ship handles
Ingenuity is the ship's computer system/autopilot
Presense is the ship's communications capabilities
Resolve is how durable the ship is
Strength is how much speed and/or lift the ship has.
Ships do not necessarily have the skills a character does - if it does it represents databases in the ships computer that can help the crew do a task.
Ships can have good and bad traits.
Awareness is the ship's sensors and communications arrays. Sensors 0 is flying blind.
Rudimentary; only the barest nav-sat and communications equipment
Basic; typical needs for a privately owned civilian vessel, including long range emergency beacons for distress situations
Average; standard commercial vessel
Good; standard military vessel
Excellent; military listening post
Amazing; expensive sensor or communications gear designed to send/receive broadwave messages, scan all spectrums, and analyze all Frequencies
Coordination is how well the ship handles
Slow, unresponsive maneuverability
Ungainly, slow maneuvering
Average Maneuverability
Good Maneuverability
Exceptional Maneuverability
Near perfect maneuverability
Ingenuity is the ship's computer system/autopilot
Bare-bones; can make only basic corrections, stop in emergencies, or sound an alarm
Substandard; can handle mundane flight details, and issue automated responses to communication attempts
Average; can auto-calculate a flight plan with correct input, account for unusual (but not unheard of) anomalies during flight
Good; fast response and crash avoidance, auto-landing routine on predictable terrain
Excellent; auto-checks sensor information to verify its accuracy, extensive emergency response programming
Amazing; sophisticated systems can handle most flight details without pilot assistance
Presense is the ship's beauty, and how well she's put together. It can also reflect the ship's reputation. A ship may in fact have three or more presence scores (repair needs, exterior beauty, interior beauty, reputation). Can be 0 or go above 6.
Barely holding together; a piece of floating garbage; only the suicidal fly in that
In need of regular service; obviously seen better days; poor reputation
Performs well with standard maintenance; average appearance; neutral reputation
Newer model or design requires low maintenance; nice looking; decent reputation.
New model or design has redundant systems built in; beautiful; good reputation
Fresh-off-the-line model or design has auto-repair systems built in; the jewel of the fleet; Excellent Reputation
Resolve is a mix of both how hardy the ship is as well as the redundancies built in.
Rudimentary; auxiliary life support and little else
Basic; automatically seals bulkheads at critical sections, backups available for the most critical systems
Average; often able to maintain optimal function after modest damage
Good; most ship systems have an auxiliary backup
Excellent; damage containment protocols and redundant backup systems may allow ship functions to continue after significant damage
Amazing; modular, redundant system designs and integrated emergency procedures allow ship to often function even after extensive damage
Strength is how much speed and/or lift the ship has as well as her resistance to damage. It also factors as part of the size of the ship and tonnage, but not always.
10-100 tons
100-1,000 tons
1,000-10,000 tons
10,000-100,000 tons
100,000-1 million tons
1 million-10 million tons
Note Bene: most of these stats are copied from other attributes from Serenity Role Playing game