This page is to keep track of all the games i have developed. My homepage does a good job of putting them out there, but there is no single location where they are all put So i thought it would be nice to do this rather than integrate it into my personal website.
With so many games requiring long load times, I thought it would be fun to make a simple pick up and start kind of game and thats' what GloBall exactly is. A simple fast paced action game where you are defending your base at the bottom of the screen. Enemies with different behaviors pour down from the top relentlessly. Fortunately you have a couple of powerful projectile attacks to take them down. Inspirations include Echos and Geometry Wars.
Game Developed for Android, Sep 2013Since this is an android game, you can download the game from the post attachment.
A simple arcade action game inspired by fruit ninja. This game takes cutting one step further by enabling you to cut in any direction and shape you want. This could be one of the best ways for anger management.
Game Developed for Android, May 2013Since this is an android game, you can Download the game from GooglePlay.
A simple puzzle game inspired by tripple town by spyrfox. The main theme is to experiment with a fun way of teaching color theory.
Game Developed for Fun, March 2012Since this is a HTML5 based game, you can LAUNCH the game in browser.
This game is called Droid Run drun for short.
You can check out the other entries http://www.pokki.com/
This game is called Combat Simulator for Skeletons, CSS for short. i guess a lot of creativity went into naming the game rather than the gameplay :) but hope you like it.
This months' theme was Story. Telling a story is really hard in games, i haven't done it before and most games use audio or video to get the point through. I choose the easy way out.. "Text", I know it isn't the best but i think ive' kept the text short and let the game kind of depict what i wanted to say. As always the source code of the game is not obfuscated in any way so you can directly download the source code from the website and check it out.
Another 2D game with new gameplay mechanic. The theme for this month was offspring and i couldn't really think of anything in the lines of children, etc. So i took the other interpretation.. growth. You essentially have to grow the line while balancing the ball and collecting stars on the way. You can read further about the dev process on my blog.As always the source code of the game is not obfuscated in any way so you can directly download the source code from the website and check it out.
A simple 2D arcade game written in html5 in just one day (3rd July 2011). I guess ill' keep updating this for some time before moving on. The idea was to create a simple game which would be fun to play and addictive. Found the background music on flashkit.com.
You can read further about the dev process on my blog.The source code of the game is not obfuscated in any way so you can directly download the source code from the website and check it out.
A 2D puzzle game developed using pygame(sdl port to python) and python for pyweek12.The game is inspired by the concept of tangential learning. I tried to incorporate the concepts of electric circuits into a simple puzzle game where the user controls a ball which collects voltage as it hits the wires before finally touching the light bulbs' circuit to light it up (and finish the level). The other interesting experiment i did for this game was to use the svg editor Inkscape as the level editor. You can read about the development story on my blog.
Game Developed for PyWeek12, April 2011You can grab the source code of the game from here
You can grab the windows binary of the game from here
1-10 of 23