VKgamedev

This page is to keep track of all the games i have developed. My homepage does a good job of putting them out there, but there is no single location where they are all put So i thought it would be nice to do this rather than integrate it into my personal website.

GloBall

posted Sep 29, 2013, 8:16 AM by vamsi krishna Veligatla   [ updated Jan 4, 2014, 9:35 PM ]

With so many games requiring long load times, I thought it would be fun to make a simple pick up and start kind of game and thats' what GloBall exactly is. A simple fast paced action game where you are defending your base at the bottom of the screen. Enemies with different behaviors pour down from the top relentlessly. Fortunately you have a couple of powerful projectile attacks to take them down. Inspirations include Echos and Geometry Wars.
 
Gameplay:
  • Swipe the screen upwards to launch projectiles
  • Touch and grab as many stars as you can.
  • Use powerful weapons when you have enough stars in inventory.
  • Ability to upgrade various Boosts (Health, Loot Duration, Quantity of Loot).
Game Developed for Android, Sep 2013
Since this is an android game, you can download the game from the post attachment.

 
 
 

Scars

posted May 4, 2013, 9:43 PM by vamsi krishna Veligatla   [ updated May 4, 2013, 9:44 PM ]

A simple arcade action game inspired by fruit ninja. This game takes cutting one step further by enabling you to cut in any direction and shape you want. This could be one of the best ways for anger management.
 
Gameplay:
  • Swipe you finger across the screen to cut the Heart
  • Select any picture from your gallery to cut.
  • Cut into as many pieces as you can in 10 Seconds.
  • Share Scared pictures that you create.
Game Developed for Android, May 2013
Since this is an android game, you can Download the game from GooglePlay.


Color Theory

posted Mar 13, 2012, 4:45 AM by vamsi krishna Veligatla   [ updated Mar 13, 2012, 4:55 AM ]

A simple puzzle game inspired by tripple town by spyrfox. The main theme is to experiment with a fun way of teaching color theory.
Gameplay:
  • Click on the black circles to place a color.
  • Combine 3 or more primary colors in adjecent boxes to create a secondary color.
  • Combine 3 or more secondary colors in adjecent boxes to get more points.
  • Online Leaderboard support (challenge your friends) :)
Game Developed for Fun, March 2012
Since this is a HTML5 based game, you can LAUNCH the game in browser.
 


 
 

Drun (HTML5)

posted Jan 22, 2012, 2:40 PM by vamsi krishna Veligatla

This game is called Droid Run drun for short.
Gameplay:
  • Use Keys to jump
  • 3 different jump heights choose wisely.
  • Avoid obstacles.
Game Developed for Pokki 1Up Developer Contest, Jan 2012
You can check out the other entries http://www.pokki.com/
Since this is a HTML5 based game, you can LAUNCH the game in browser.
 
 
 

CSS (HTML5)

posted Oct 12, 2011, 1:53 PM by vamsi krishna Veligatla   [ updated Oct 12, 2011, 1:54 PM ]

This game is called Combat Simulator for Skeletons, CSS for short. i guess a lot of creativity went into naming the game rather than the gameplay :) but hope you like it.
Gameplay:
  • Swipe across the body to bounce it off.
  • Or just click on the part you want to be bouncing.
  • Avoid obstacles.
Game Developed for Experimental Gameplay Project, October 2011
You can check out the other entries here
Since this is a HTML5 based game, you can LAUNCH the game in browser. 
 
 
 

Invasion

posted Sep 21, 2011, 7:07 PM by vamsi krishna Veligatla

This months' theme was Story. Telling a story is really hard in games, i haven't done it before and most games use audio or video to get the point through. I choose the easy way out.. "Text", I know it isn't the best but i think ive' kept the text short and let the game kind of depict what i wanted to say. As always the source code of the game is not obfuscated in any way so you can directly download the source code from the website and check it out.
Gameplay:
  • Typical shoot em up game
  • Use arrow keys to move, WASD to set direction of shooting.
  • Score used to judge the Story outcome.
Game Developed for Experimental Gameplay Project, September 2011
You can check out the other entries here
Since this is a HTML5 based game, you can LAUNCH the game in browser. 
opening of the game

Tgif+

posted Aug 13, 2011, 5:53 AM by vamsi krishna Veligatla   [ updated Sep 20, 2013, 10:28 AM ]

Another 2D game with new gameplay mechanic. The theme for this month was offspring and i couldn't really think of anything in the lines of children, etc. So i took the other interpretation.. growth. You essentially have to grow the line while balancing the ball and collecting stars on the way. You can read further about the dev process on my blog.As always the source code of the game is not obfuscated in any way so you can directly download the source code from the website and check it out.
Gameplay:
  • Click with the mouse to create new platform for the ball to jump on.
  • Keep growing the line upwards, Dont' let the ball touch your previous lines.
  • Pick up the stars for extra points.
Game Developed for Experimental Gameplay Project, August 2011
You can check out the other entries here
Since this is a HTML5 based game, you can LAUNCH the game in browser.
 
 
 

Closer

posted Jul 4, 2011, 12:54 AM by vamsi krishna Veligatla

A simple 2D arcade game written in html5 in just one day (3rd July 2011). I guess ill' keep updating this for some time before moving on. The idea was to create a simple game which would be fun to play and addictive. Found the background music on flashkit.com. 
You can read further about the dev process on my blog.The source code of the game is not obfuscated in any way so you can directly download the source code from the website and check it out.
Gameplay:
  • Use mouse or touch screen (on mobile devices) to move the ship around
  • Keep enemies in shield range to disintegrate them and kill them.
  • Pick up power ups. Note that they disintegrate when in the shield region so make sure you pick them quickly.
  • If enemies manage to reach the ship before they die, the ship disintegrates for the duration the enemy is alive.
Game Developed for Experimental Gameplay Project, July 2011
You can check out the other entries here
Since this is a HTML5 based game, you can LAUNCH the game in browser. 

 
 

Charged

posted Apr 10, 2011, 1:05 AM by vamsi krishna Veligatla

A 2D puzzle game developed using pygame(sdl port to python) and python for pyweek12.The game is inspired by the concept of tangential learning. I tried to incorporate the concepts of electric circuits into a simple puzzle game where the user controls a ball which collects voltage as it hits the wires before finally touching the light bulbs' circuit to light it up (and finish the level). The other interesting experiment i did for this game was to use the svg editor Inkscape as the level editor. You can read about the development story on my blog.
GamePlay:
  • Press Left mouse button to place the ball somewhere in the level
  • Drag the mouse around to set the direction of motion
  • Release the mouse to start the motion
Game Developed for PyWeek12, April 2011
You can grab the source code of the game from here
You can grab the windows binary of the game from here


 
 

MuCap

posted Mar 30, 2011, 12:04 AM by vamsi krishna Veligatla   [ updated Feb 24, 2012, 4:55 PM ]


This is a simple arcade like game. The central music box generates notes based on the music and you have to capture them. The more you capture the more points you get, as you play you create a pattern on the background which hopefully motivates players to catch all the notes. That brings us to the name of the game "MuCap" meaning Music Capture and the tag line capture the music.  This game is also to experiment and see if i can make games which people would be willing to pay for.

GamePlay:
  • The user can move the mouse around and use left click to capture the music notes
  • You can capture multiple notes at the same time if they are close enough.
  • Instead of punishing the player or spoiling the music like most rhythm games do, this game encourages the creation of beautiful scene which hopefully motivates players to capture all the notes.
Game Developed for Fun, April 2010
Grab the windows executable from here. You can grab the linux executable here (requires libavbin). 
If you like the game, pay what you like using PayPal.



   



 
 

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