Wounds and Healing


Whenever you get hit by an enemy or anything else that could harm you, roll strength against it to determine if you are wounded.

Each wound causes an attribute of your choice to gain disadvantage. When all your attributes have disadvantage, you are unconscious. If your whole team is unconscious, they are defeated and at the mercy of whatever enemies or hazards bested them. After each battle, unconscious characters wake up, but unless they receive healing, a single wound will immediately knock them unconscious again.

You may avoid taking a wound by allowing your armor or shield to become broken and nonfunctional.


Once per scene, intelligence against d6 can be rolled once per character to heal a wound, but you have disadvantage on the roll if you attempt to heal yourself. You always heal one wound every day after resting.