Challenger8
11-09-2003 02:31 AM
Re: boarder zone and win2000
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
fjguarino
11-19-2003 04:42 AM
Re: Playing Boarder Zone on LAN
Quote:
Originally posted by thrallin
Hi :) I have a problem with the network game...we tried with my friend to play the race together but it didn't work. First I started server, then created network game, set player ,course and waited for him...quite long. Meanwhile he was trying to join the game but this option was inactive...he could only create his own server...Strange....Do you know what we need to do to play this game in our LAN ? Looking forward for any reply.
The network game will only run with win95 and win98. I have set it up at several locations (freebie testing program) as part of network maintenance I do. It does not work, at least as far as I've tried, with winme, win2000, and/or winxp.
There might be a way to get it to work with xp if the compatibility mode is used for the entire process. that is, installation and running of the game. (I have'nt tried this since the game is'nt fully compatible with xp.)
akkico
11-21-2003 03:04 PM
play network game over internet!!!
Hi @all boarders
we played an supreme snowboarding network game over internet with 3 computers. One of thease computer was connected over Internet and the other two in a local network area. A friend connect via VPN to my local network because i let my computer run as a VPN server!
!! ATTENTION !!
If yoau want to play this game over internet and VPN, you have to care about it, that the computer that run The VPN server also run the game network server inside tha game. ...more later
we played under xp-home & pro,Win98 (2-3 Computers), so you will see it´s tested and possible ( everything is possible)
how to do this
the VPN SERVER (AKKICO)
Config:
IP: 213.xxx.xxx.xxx (Intenet IP) , 192.168.0.1 ( Local IP )
Subnet: 255.255.255.0
WorkGroup: ( must be the same as on the CLIENT )
Click on NETWORK PLACE , new connection (Assistent starts)
Walk thru assistent :
, advanced connections, accept incomming connections , unmark all press NEXT, accenp VPN innconing , Create new user that you want to allow to connect. press NEXT
Now you have to configure the local IP range (192.168.0.1 - 192.168.0.10) in TCP/IP protokoll options. Mark controlbox that allow computers take her own IP adress and press enter
Now the CLIENT can connect. ( wait for connections via VPN )
_-_-_-_-_>> Server configured.
The CLIENT: (TOMOVICE)
IP: 80.xxx.xxx.xxx (Intenet IP) , 192.168.0.2 ( Local IP )
Subnet: 255.255.255.0
WorkGroup: ( must be the same as on the SERVER)
Click on NETWORK PLACE , new connection (Assistent starts)
Walk thru assistent :
*2nd controlbox (connect to network on work)
*VPN connection
*fill in a anything you want ( its just the name for the connection)
*Fill in the internet IP from the VPN server (213.xxx.xxx.xxx)
Ready
A window stay open....
Click on OPTIONS then SECURITY
*go to advanced options and press properties
*set crypting to : optional (also without security)
*accept only protocoll no crypt (PAP)
*press OK and then YES
*Click NETWORK then on TCP/IP
*just enter manual the IP ( 192.198.0.2 ) and press OK
Finish :weird:
Connect now REMOTE computer over internet via VPN that the virtual network connection is established
Start now the game on the VPN server computer and run in the game the multiplayer server, choose your player and board and wait for other player over internet.
Now start game on CLIENT and go to Multiplayer and join in the game, select player and board and play.
Enjoy, fjguarino :D
akkico@msn.com :cool:
freak@tomovice.com :cool:
bzone
11-25-2003 08:51 AM
internet play
I want to play!
so you say 'supreme snowboarding/boarder zone' can be played over the internet.
who wants to host and when can i join? (is there a play schedule?)
is a dial-up connection good enough?
akkico
11-25-2003 12:14 PM
play over internet with the master of supreme snowboarding
yeeeeesssssss!!!!
so you can play online the "old tracks" :weird:
or you wait a little bit for the "new one and only" special multiplayer track !!!:eek:
beta 1 is finish!:up:
release date is 24.12.2003:up: :eek: :weird:
bzone
11-27-2003 11:14 AM
beta1?
Quote:
beta 1 is finish!
please explain.
internet play schedule?
akkico
11-28-2003 08:27 AM
Re: beta1?
Quote:
Originally posted by bzone
please explain.
internet play schedule?
forget beta,the new track come .ok
sorry ,no schedule!!
Challenger8
11-29-2003 05:57 PM
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
akkico
11-29-2003 06:49 PM
release date 24.12.2003(download new multiplayer-track)
you know it is a "multiplayer-track",:eek:
with 56k modem you can play,but it´s not really funny?:cry:
village hard 1.02.82 i can´t believe it!!!
:confused: :confused: :confused:
Challenger8
11-29-2003 10:36 PM
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
Challenger8
12-01-2003 10:25 PM
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
bzone
12-12-2003 12:55 PM
bump
keeping it on page one
Challenger8
12-12-2003 08:47 PM
A new Special track coming very soon!??
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
thc73.com
12-14-2003 02:05 PM
Real good new track fro practice
Hi everybody, I'm new in this forum (excuse for my poor english, I'm french...).
Me and 2 friends have developed a new track for the practice mode of supreme snowboarding. It's a big big track with lots of jumps (it's a freestyle backcountry track), quarters, step up, big air...
If you want to download it, go to
http://thc73.data.free.fr/supreme/index.htm
download the *.rar (the name of the link on the page is in french, it's: "Mise à jour").
Unzip the file, copy the folder "pratice" in the level directory (replace the older pratice or backup it). Change player configuration (for example, Supreme/Data/Characters/Mike/PLRCNF.txt) put 450 in max_jump_impulse.
Play this level in night mode and enjoy it ;)
But, I want to know if someone knows how to make real halfpipe and quarterpipe (with perhaps, an invisible fence which makes the snowboarder jump on one side of the halfpipe and go back to this side) and slide (with an invisible fence for example...)
Thnaks a lot and have fun !!
akkico
12-16-2003 05:23 PM
"Creating the best - for the best!"
the next major track is near final !!!!:up:
it is special medium:eek: :eek: :eek:
release date 24.12.2003
you´ve seen the rest,now we play the best
:confused: :confused: :confused:
akkico
12-24-2003 02:28 PM
akkico
12-25-2003 03:37 PM
We Got Him (special track medium)
1.) backup village medium!
2.)download the track at http://www.akkico.at.tt
3.)replace to village medium!
4.)go to Saved_Data Dir,open Village_Tracks_Medium_high_times.txt
and delete all rekord times!
except {} !!!!
5.)worldrekord 1.24.26
if you find any bug,then repair it!
:weird: :weird: :weird:
special thanks to:
map_master
mk
:up: :up: :up:
merry christmas and a happy new year
:weird: :weird: :weird:
Challenger8
12-31-2003 10:09 AM
akkico's Special track Medium
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
akkico
12-31-2003 02:11 PM
Re: akkico's Special track Medium
Quote:
Originally posted by Challenger8
Hi akkico, thank you for your great new Special track. This track is fun!!!
BTW: 1.26.66 - new world record! ;)
1.24.26 new world record by akkico:confused: :bulb: :weird:
Challenger8
01-01-2004 11:25 PM
Re: Re: akkico's Special track Medium
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
akkico
01-02-2004 12:01 PM
no no Challenger8 this is my track
1.24.26 is the new unbeatable record:bulb: :weird: :confused:
akkico
01-06-2004 08:00 PM
Re: Re: no no Challenger8 this is my track
Quote:
Originally posted by Challenger8
It's your track, and I (alias mk, alias michl) am faster: 1.25.27. :up:
1.25.23 it´s hard for you my friend,but i am the fastest man
of supreme snowboarding history
:up: :p :eek: :weird: :bulb:
akkico
01-14-2004 02:20 PM
1.07.87 forest medium
WHICH IS A RECORD
:D :weird: :eek:
Challenger8
01-31-2004 12:09 AM
Winners
DELETED BECAUSE OF ATARI
:mad: :mad: :mad:
fjguarino
02-09-2004 02:44 AM
what' up ?
you guys are keeping it alive!!
thanks
anyone talking to housemarque, the developers? they need your help.
akkico
02-10-2004 08:56 AM
i want to send a big shout to the us
jfguarino the master is back to the roots!!!
akkico
02-10-2004 09:06 AM
Re: what' up ?
Quote:
Originally posted by fjguarino
you guys are keeping it alive!!
thanks
anyone talking to housemarque, the developers? they need your help.
who is housemarquee???:D
currently working on:
1.) multiplayer splittscreen over ip
2.) multiplayer halfpipe and air
3.) enable widescreen
bzone
02-17-2004 10:35 AM
split screen?
you got the split screen mode working?
will you share it?
Quote:
Originally posted by akkico
who is housemarquee???:D
currently working on:
1.) multiplayer splittscreen over ip
2.) multiplayer halfpipe and air
3.) enable widescreen
nardich
02-27-2004 12:25 PM
new here =D
Hi everybody I'm a little new here who like boarder zone like everyone, right?
I begane to make a track. This wil be a mountaign from which you start from the top and can ride the 360° whithout falling in a fockin hole or in front of a fockin barrier. So a little mountaign without limit =D!!
I'll try to lead this track to the end (I already shaped a little part of it with powder zone niark niark).
If this lead to something, this track will be set to download on the site of mk2705 (I dont remember the adress :bulb: but he proposed me to lol)
So see ya all ;)
(and if someone has a tips on how to make easily a nice big pipe if he could tell me ;) )
fjguarino
02-28-2004 11:10 AM
what is needed
sorry for not having anything worthwhile to say but i have not been able to play or 'play with' the game for quite some time.
what i woud like to ask of all you folks in europe is to look for the development software used in the game.
if anyone can 'find' the 'surrender3d' program or its successor 'umbra', i think the editing of the 'meshes', would add something special to the game.
as a final note, if someone could make a list of all the 'improvements' and/or changes to th game, it will make keeping 'up-to-date' easier.
thanks to everyone who have kept, and are keeping, this game fun.
forget about the surrender3d/umbra software, it is used for the 'game world' visualization, that is, what you can and can not see.
what is needed is the program used to generate and/or alter the meshes.