Squeeballs Party I developed a robust pipeline from Maya to Unity with a few export scripts that meant I could make any changes in minutes and get them back on the SVN with no silly mistakes. most of my poly budget went on the requirement that the characters blinked. My driving game I keep choosing to learn things rather then finish it. The viking globe game is with the programer and the Jello game is on the sound guys desk.
Five a side soccer, quick little multiplayer game, mainly for myself and a friend to skill up on unreal engine.
hnefatafl on a globe. Its a small change but it really effects game play.
There was a challenge of programming the pieces moving near the north and south poles of the gameboard. So I structured the globe by starting with a cube. This approach moving the triangles out to 8 point on the globe which work well as the goals.
Maya, photoshop, unity3d
Maya, Photoshop, Unity3d
My little driving game it will never be done its just structured way for me to learn. Doing tutorials are helpful but to master the knowledge one must put it into practice. so that the purpose of this game. i built it years ago in java script and now re done it with C#.
Maya, Photoshop, Unity3
Fun little app, that i built twice to take advantage of faster smart phones, currently siting on my sound designers desk. Maya, photoshop,Unity3d