Table highlight

This tab allows you to create frames that will highlight the tables according to the specified conditions. In addition to the frames (or instead of them), you can also make the backlight background (frame filling).

Changing of a table felt color is also available for the Aurora tables.

For example, the screenshot above shows three tables with three different frame / backlight types. On the table with a gray frame and a gray highlight, hero is sitting out, on the blue table is waiting for the big blind, and on the orange one there is no hero on the table. Backlight can be done under a variety of conditions - blind level, stake, stack size, pot size, number of players on the table, time bank activation, etc.

Active - enables the color frames. HUD / Active also must be enabled to use this feature.

Add new - button is used to add a new highlight rule. After adding is necessary to specify the type of rule, the parameters of the rule and parameters of the frame and filling.

Delete - this button is used to delete a rule from the list.

Arrow buttons are used to move a selected rule up and down the list. The rules above are of higher priority, and if the same table simultaneously falls under several rules, then the upper one will work.


Rule

Here you define the backlighting properties for a rule selected in the list.

The drop-down list specifies the type of the rule. The following types of rules are implemented in the program:

    1. Table under mouse - this table is under mouse cursor.

    2. Hero action - there is a turn of the hero at this table.

    3. Blinds - value of a big blind on this table.

    4. Tourney buy-in - tournament buy-in for this table.

    5. Stack in bb - stack of the hero in the big blinds.

    6. Effective stack in bb - effective stack of the hero in the big blinds.

    7. Pot in bb - current pot size in the big blinds.

    8. Players - number of players at this table.

    9. Caption contains - title of the table contains a given substring.

    10. Timebank activated - time bank button was clicked by auto time bank function.

    11. Observed table - a table without hero.

    12. Sitout - hero is sitting out on this table.

    13. Waiting to play - hero is waiting for big blind / for the tournament to begin.

    14. Hand folded - hero folded his hand.

    15. Time to act - time to end of turn in seconds.

    16. ITM zone factor - the ratio of the number of remaining players in the tournament to the number of prize places.

    17. Postflop - hero has cards on postflop.

    18. Waiting to close - this table will be automattically closed after the pause specified by the option Options / Closing delay for zoom tables.

    19. Fast Fold button is available - Fast Fold button is displayed on a Zoom table.

    20. Action buttons blocking - Action buttons blocking option blocks an action.

    21. Table not under mouse - this table is not under mouse cursor. You can use this option to darken all ohter tables except under the mouse.

    22. Marked table (by 'Mark the table' hotkey) - you can highlight any table you need to highlight with this rule, use Mark the table hotkey for this.

    23. Marked table 2 (by 'Mark the table 2' hotkey) - the same.

    24. Pre-action button clicked by Check/Fold hotkey - one of pre-action buttons (pre-check or pre-fold) was clicked by Check/Fold hotkey.

    25. Number of players in tournament - current number of players (from CH or TL tag if Autorefresh of TL tags is enabled).

    26. ITM positions in tournament - [CH_ITM] or [TL_ITM] tag value (if Autorefresh of TL tags is enabled).

    27. Time to the end of a late registration - [TL_lateReg] tag value.

    28. Time to the end of rebuy period - [TL_endOfRebuyTime] tag value.

    29. Average stack in tournament in big blinds - [CH_avStack_bb] tag value.

    30. Time before timebank activation - the time remaining before the start of the time bank spending.

    31. Final table - final table.

    32. Spins multiplier - Spin & Go multiplier.

Some rules have additional parameters, and some (such as Table under mouse or Hero action) have no parameters.

In most cases (for rules 3-8 and 15), the parameter is a number that is compared to a given value by one of the standard comparison operations - less, greater, equal, less than or equal to, greater than or equal to. The operation can be selected from the drop-down list, and the comparing value is entered in the input field on the right. For example, in the screenshot above the Tourney buy-in > 5 rule is set, which will work for the tournament table if the buy-in of this tournament exceeds $5.

Rule Caption contains has a string parameter. This parameter defines a substring that must be present in the title of the table to trigger the rule. For example, it can be a Hyper-Turbo string - and this rule will be triggered for all tables with a Hyper-Turbo substring in a title.

Rule ITM zone factor allows you to make a highlight for the pre-ITM zone, for the ITM zone and for other similar situations. This value is calculated as the ratio of the number of remaining players in the tournament to the number of prize places (that is, [CH_countPlayers] / [CH_ITM] for HUD tags). It is less than or equal to one if the tournament is in the ITM zone, and more than one otherwise. You can make two consecutive rules for ITM and pre-ITM, for example:

ITM zone factor ≤ 1 - highlight for ITM.

ITM zone factor < 1.2 - highlight for the situation when less than 20% of the number of prize places remained before the ITM (that is, for example, if there are 50 prize places in the tournament, then the highlight will work when there are 59 people or less left in the tournament).


Frame

This section is for setting up a frame.

Active - turn on a frame.

Color - сlick this button to adjust the color of the frame.

Width - here the thickness of the frame is set (in pixels). If you want to use only the filling background for this rule and you do not need a frame, set 0 here.


Filling

This section is for setting up a filling background.

Active - turn on a filling background.

Color - сlick this button to adjust the fill color.

Opacity - here the degree of fill opacity is set (in percent). If set to 0, then there will be no fill at all, if you specify 100 - there will be a completely opaque fill. On the example shown at the top of the page, you can see examples of fill with opacity of 30 and 40.


Table felt

This section is used to change a color of table felt by highlight rule. This option only works on Aurora.

Active - turn on a table felt highlight.

Color - сlick this button to adjust felt color.


With using of the Active settings in the three available lighting options, you can implement different highlighting strategies based on them. For example, the screenshots at the top of the page show an option where both the border and the fill change simultaneously when the rule is triggered. But you can also make an individual setting - in such a way, for example, that the state of the hero is displayed with a fill, the buy-in - with frames, and the table felt color changes by the ITM zone factor.

Auto-turn off 'Marked table' at the beginning of a new hand - if you are using the Marked table highlight (by 'Mark the table' hotkey), then you can use this option to automatically reset the table mark at the start of each new hand.

Auto-turn off 'Marked table 2' at the beginning of a new hand - the same for the Marked table 2 hotkey (by 'Mark the table 2' hotkey).

Fix for Win10 table size - enable this option to adjust the frame coordinates in Windows 10 (this is not required for all Windows 10 themes - see if the frame matches the size of the table or not, and depending on this enable or disable this option).