Class Features
Hit Points
Hit Dice: 1d10 per Submachine Gun level.
Hit Points at 1st Level: 10 + your constitution modifier.
Hit Points at Higher Levels: 1d10 (6) + your constitution modifier per Submachine Gun level after 1st.
Proficiencies
Armor: Light armor.
Weapons: Simple and martial weapons.
Tools:
Saving Throws: Dexterity, Charisma
Skills:
Equipment:
You begin the game with (a) a submachine gun of your choice, or (b) two Light SMGs.
One set of Light Armor.