Class Features
Hit Points
Hit Dice: 1d6 per Machine Gun level.
Hit Points at 1st Level: 6 + your constitution modifier.
Hit Points at Higher Levels: 1d6 (4) + your constitution modifier per Machine Gun level after 1st.
Proficiencies
Armor: Medium armor.
Weapons: Simple and martial weapons.
Tools:
Saving Throws: Strength, Constitution.
Skills:
Equipment:
You begin the game with one machine gun of your choice, and one set of medium armor.