To generate a Fluid, simply go to the S3DK menu, and select the Fluid item:
You will see that a new Game Object "Fluid" has been created:
The Game Object "Fluid" has the necessary components for rendering the fluid:
Box Collider
Used to measure the volume Transform where the fluid is going to be rendered. It needs to be set as trigger, since it is used as a container for particles.
Fluid
Script that renders the fluid.
Target
Value required for marching cubes to render the fluid. The lower this value is, the bigger the fluid is going to be drawn.
Draw Buffer
Material with a DrawBuffer shader in which the GPU will render the particles.
Max Particles
Maximum amount of particles this Fluid will support.