Genre:
Multiplayer First Person Shooter
Engine:
Unity
Language:
C#
Year:
2015
Team Size:
3
Role:
System design, networking scripting, weapon scripting, gameplay scripting, UI, AI
Description
Red Factor is an online multiplayer first person shooter where players harness various physics based abilities to fight one another. The game was designed as a departure from the typically static FPS genre, and all the in-game classes have the ability to move quickly around the map. Their abilities can also warp the terrain, and affect the low polygon destructible environment. This combination of elements blend together to create an easy to pick up, fast paced game. Nevertheless, it has a very high skill cap, owing to the massive potential for emergence.
The game takes place in a classic conquest style arena, and a player may choose one of three classes:
Soldier - creates force grenades which can be detonated remotely. When they explode, they release a wave of force that either pushes or pulls. This can be used to perform 'grenade jumps' or pull an enemy out of cover. He is equipped with a rocket launcher as his primary weapon and a pistol as his secondary.
Sniper - has the ability to teleport, which allows quick movement between positions and escaping of sticky situations. He can also sprint as long has he has energy, allowing for further mobility. He is equipped with a sniper rifle as his primary and a pistol as his secondary.
Builder - harnesses energy to construct various objects. These include a temporary checkpoint, allowing his team to spawn and recuperate there, a turret, which defends an area, and a launch pad which can be used to jump far distances by anyone on his team. The builder is equipped with a shotgun as his primary and a pistol as his secondary. In addition, he has a building glove to construct and repair objects.
Red Factor was created over the course of about 4 months, and the team went from knowing virtually no Unity to being fairly familiar with it in that time. A permanent server is hosted in Europe which can accommodate up to 20 players at a time.
Gameplay
Images
Credits
game-icons.net - Used for in-game and menu screen icons.
pixlr.com - For online 'photoshopping' capabilities.
mixamo.com - Online animation and automatic rigger.
tf3d.com - Download free 3D assets.
Blender 3D - Open source tool for editing 3D meshes, rigging and texturing.