Town Hall 6
For 1 or 2 Stars Trophy rush: Barbarians, Archers, and Wall Breakers
Farming Strategy: Barbarians
For Destroying Base: Giants, Healers, Wall Breakers, Wizards
At Town Hall 6, you get access to the healer. The Healer drastically alters the “Power” army dynamic, as you can mass up Healers and Giants and take out most bases. Drop your Giants and Wall Breakers to break down the closest Air Defense tower, then use Healers to keep the Giants alive while they take out most of the base. Eventually, the second Air Defense tower will take out your Healer, at which point you can either drop another one or drop your Wizards to clean up the rest of the enemy’s base.
You can also use the Giant and Healer army for Trophy farming, but you can also still use Barbarians and Archers to take out exposed Town Hall farming-style bases to earn trophies. You can also mix in a few Giants into your resource farming army at the cost of a few Barbarians.
Farming still involves mass Barbarians. Players may not agree with me but there are videos out there that show just how effective mass Barbarian can be at this level. At Town Hall 6, a well-placed healing spell can allow a full Barbarian army to take out most TH5 and TH6 bases.
Town Hall 6 is one of the worst farming levels (along with Town Hall 8) in Clash of Clans. First, your strength barely improves from TH5 to TH6, as you do not get an extra Army Camp. Your production is worse from TH5 to TH6, as your army size cap increases by 15 units (from another level of upgrades for preexisting Army Camps) but you do not get an extra Barracks. Finally, the primary units we use in this range (Barbarians) do not get an upgrade from the Laboratory.
Another bad thing about farming at TH6 is there is a huge disparity between the strength of TH6 bases and TH7 armies. There is perhaps no bigger gap in strength, as TH7 players get an extra army camp and an extra round of upgrades for their Barbarians and Archers. A cheap TH7 Barbarian and Archer army can take most of your resources (if not all, especially with a few Wall Breakers or a Healing Spell).
As a result, when comparing TH5 to TH6, at TH6, our Army barely gets stronger, our production time slows by a few minutes, our raids are a little tougher, and enemy TH7 players will attack us relentlessly with little recourse. The only bright spot of TH6 is that you get access to the healing spell, which you can use to take out particularly lucrative enemy bases. Stacks of Barbarians plus a healing spell can tank a Wizard Tower or Mortar while the Barbarians break down walls or grab resources.
Fortunately, maxing out your base at this level does not take much longer than at Town Hall 5. It takes about three weeks to max out your base with 3 builders (if your builders are always active) and research all level 4 Laboratory upgrades (you get a level 4 lab at TH6). The last week is spent upgrading your mines and elixir collectors, so not much farming is necessary at that point.
TH6 Farming Strategy Discussion
If you watched the video above, you will have seen that I recommend simply making full armies of Barbarians with no other units. I use this army because it trains faster than any other army combination and as a result produces the most gold and elixir per hour spent playing CoC. This is the same strategy we used at Town Hall 5 as it is still the most effective for fast farming. As a side note, one reason we still use the mass Barbarian army is that it barely costs any Elixir, allowing you to work on your Research and upgrading your Army Camps sooner.
The major addition at this level is the introduction of the Healing Spell. You want to upgrade your Spell Factory when you get a chance (although it is a slow upgrade) as it gives you access to the healing spell, a powerful farming tool. With the healing spell, you can pile Barbarians onto a wall or a Wizard Tower and break it down with no problem
You only want to use a Healing Spell when you stand to gain a significant amount of resources for using it. Healing Spells cost 15,000 Elixir to start and increase in cost with upgrades, so you need to make sure you are getting a good return on that Elixir cost if you decide to use it. The video guide does a good job of showing when it is appropriate to use a healing spell.
TH6 Upgrade Order
Unlike at TH5, there are not many different upgrade responsibilities that you will have to shift your attention between. Instead, if you have three builders (which you should at this level), your priorities are to upgrade your Laboratory (so you can start research sooner), your Spell Factory, and then your Army Camps, in that order. Since all of those items cost a lot of elixir, be sure to dump your spare gold into walls. You can always start your new towers or other low-cost buildings while saving up elixir for your Army Camps in order to save builder time.
After that, you can work on building out your base at your own leisure in whatever order you prefer. Be sure to start your walls early and upgrade them often, as this is the first level where walls actually start getting a little expensive. You will want to max out your base fully before moving on to TH7. You should have plenty of time to max out your walls and research, as taking all your collectors and mines to level 10 takes about a week.
If you do not yet have three builders, make sure you push to 1250 trophies for the “Sweet Victory!” achievement. This achievement pays out 450 gems, easily allowing you to unlock a third builder (if you saved your gems, it should really get you close to a fourth builder!).