Clash of Clans Best Army Compositions By Town Hall Level
Picking the right units is essential to success in Clash of Clans. There are many considerations to make when trying to create the most powerful army. In general, there are three general types of armies you can build in CoC: trophy farming, resource farming, and power armies.
Trophy farming armies allow players to get trophies quickly. There is some consideration paid to both the amount of time it takes to train the units and the cost of those units. Resource farming armies are ideal for getting the Gold and Elixir you need to upgrade your base and spend on research. Resource farming armies tend to be inexpensive and train quickly, allowing players to farm more frequently.
Power armies are really only used for fun, completing difficult campaign missions, or pushing very high in the trophy count. Power army compositions are armies capable of taking out max-level defenses without regard to the cost or time it takes to create the units that make up these armies.
~Town Hall 2, Town Hall 3
Troops: Barbarians,Giants or Goblins
There is not much variety at Town Hall 2 simply because you do not have access to many troops. An army consisting of nothing but Barbarians tends to be the best trophy farming option. You can mix it up with Goblins for farming purposes or mix in a few Giants for a power army.
Even at a Town Hall level of 2, players can begin farming resources off of their opponents. Farming resources at these early levels will significantly speed up your progress through these early stages. You will need these resources as you can build 25 walls at Town Hall 2 which cost 1000 gold each to upgrade to the maximum level (30,000 total gold). Waiting for your fledgling mines to produce that amount of resources will literally take days.
The best part about farming at Town Hall level 2 or 3 is that almost all of the game’s players will
be unable to attack you for loot due to the Town Hall differential penalty. Players who have a Town Hall two levels higher than yours can only take half the normal loot (that is just Town Hall 4 or 5, depending on level) while players beyond two levels can barely take anything. Even if you drop your shield, you have little to fear from an enemy’s attack.
Farming Goals
At a Town Hall level of two, your Gold and Elixir is capped at just 7,000 total of each. As a result, anyone you attack with at least 3,000 gold or elixir is worthwhile of attacking. You just have to keep skipping around with the “next” button until you find someone with exposed storage units, gold mines, or elixir collectors. You will need to cap out your gold at 7,000 a few times in order to max out your walls before moving on to Town Hall 3.
By Town Hall 3, you can increase your storage to as high as 101,000 of both gold and elixir. As a result, I recommend trying to get at least 10,000 of each resource during your attacks. Keep skipping until you find the right base. You will want to get up to 25,000 elixir quickly so you can build a lab and then collect another 50,000 to start your first bits of research.
There is very little difference between farming at these levels other than the number of Barbarians or Goblins you can use. Once you reach a Town Hall level of 3, you can command a much larger army, but the general strategy of attacking players with exposed storage units and resource collectors is still the same. Watch the video posted at the top of the page for more information.
Once you start getting your research going and upgrading your walls, the biggest farming task will be upgrading your walls. You need 310,000 total gold to build 50 walls with level three upgrades. Even if you built 25 maxed out walls at Town Hall 2, that only drops your total gold requirement to 280,000. For this purpose, skip around until you find bases with at least 20,000 gold to loot.