This is a resource for students. While not a comprehensive list, these papers should provide a good starting point for projects.
Penny Sweetser. 2024. Large language models and video games: A preliminary scoping review. In Proceedings of the 6th ACM Conference on Conversational User Interfaces, pages 1–8. https://arxiv.org/abs/2403.02613
Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, and Georgios N Yannakakis. 2024. Large language models and games: A survey and roadmap. https://arxiv.org/abs/2402.18659
Ryan Volum, Sudha Rao, Michael Xu, Gabriel Des-Garennes, Chris Brockett, Benjamin Van Durme, Olivia Deng, Akanksha Malhotra, and William Dolan. 2022. Craft an iron sword: Dynamically generating interactive game characters by prompting large language models tuned on code. In Proceedings of the 3rd Wordplay: When Language Meets Games Workshop (Wordplay 2022), pages 25–43. https://aclanthology.org/2022.wordplay-1.3/
Qi Chen Gao and Ali Emami. 2023. The turing quest: Can transformers make good npcs? In Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 4: Student Research Workshop), pages 93–103. https://aclanthology.org/2023.acl-srw.17/
Joon Sung Park, Joseph O’Brien, Carrie Jun Cai, Meredith Ringel Morris, Percy Liang, and Michael S Bernstein. 2023. Generative agents: Interactive simulacra of human behavior. In Proceedings of the 36th annual ACM symposium on user interface software and technology, pages 1–22. https://arxiv.org/abs/2304.03442
Nathaniel Weir, Ryan Thomas, Randolph D’Amore, Kellie Hill, Benjamin Van Durme, and Harsh Jhamtani. 2022. Ontologically faithful generation of non-player character dialogues. https://arxiv.org/abs/2212.10618 \
Wei Zhou, Xiangyu Peng, and Mark Riedl. 2023. Dialogue shaping: Empowering agents through npc interaction. https://arxiv.org/abs/2307.15833
Yuqian Sun, Zhouyi Li, Ke Fang, Chang Hee Lee, and Ali Asadipour. 2023. Language as reality: a co-creative storytelling game experience in 1001 nights using generative ai. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, volume 19, pages 425–434. https://arxiv.org/abs/2308.12915
Trevor Ashby, Braden K Webb, Gregory Knapp, Jackson Searle, and Nancy Fulda. 2023. Personalized quest and dialogue generation in role-playing games: A knowledge graph-and language model-based approach. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, pages 1– 20. https://dl.acm.org/doi/10.1145/3544548.3581441
Susanna Värtinen, Perttu Hämäläinen, and Christian Guckelsberger. 2022. Generating role-playing game quests with GPT language models. IEEE transactions on games, 16(1):127–139. https://www.researchgate.net/publication/366226294_Generating_Role-Playing_Game_Quests_With_GPT_Language_Models
Steph Buongiorno , Lawrence Jake Klinkert, Tanishq Chawla, Zixin Zhuang, and Corey Clark, "PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games, 2014, https://arxiv.org/abs/2404.19721
https://aclanthology.org/2023.findings-emnlp.151/