Narrative Design (2015...)
Zagalo, Nelson, (2019). Design de narrativa, desenho de significado na experiência interativa. Convocarte — Revista de Ciências da Arte. No.7., ISSN 2183–6973 [PDF]
Legeren Lago, B., & Zagalo, N. (2019). Diseño de Mundos-Historia (Storyworld Design), monográfico in ICONO14 - Revista Científica De Comunicación Y Tecnologías Emergentes, 17(1), pp.188. DOI: 10.7195/ri14.v17i1.1306 [link]
Neves, P., Morgado, L., & Zagalo, N. (2018). Videogame Agency as a Bio-costs Contract. Journal Of Science And Technology Of The Arts, 10(1), 2- 43-53. DOI: 10.7559/citarj.v10i1.524 [PDF]
Zagalo, N., Merino, F., (2018), Narrativa, Media e Cognição, Special Issue of Journal of Communication Studies, nº27, Vol.2, University of Beira Interior, pp. 141, ISSN: 1646-4974, DOI: 10.20287/ec.n27.v2 [PDF]
Zagalo, N. (2017). Narrative Design of Sadness in Heavy Rain. in Journal Of Science And Technology Of The Arts, 9 (2), 47-56. DOI: 10.7559/citarj.v9i2.246, ISSN: 1646-9798 [PDF]
Sousa, Marta N.; Martins, Moisés L. & Zagalo, Nelson (2016) Transmedia Storytelling: The roles and stakes of the different participants in the process of a convergent story, in divergent media and artefacts, in Lugmayr, A. & Dal Zotto, C. (eds.) (2016) "Media Convergence Handbook - vol. 2", Berlin: Springer, pp. 117-135. ISBN: 978-3-642-54486-6
Zagalo, N., Sicart, M., Ferreira, E., (Eds.) (2015), Videogame Communication: Expressivity, Intermediality and Narrative, issue of "Communication & Society", Volume 27, 2015, pp.448, ISSN: 1645-2089 [PDF]
Play and Game Engagement (2015...)
Zagalo, N. (2020). Engagement Design: Designing for Interaction Motivations. Springer Nature. Berlin. DOI: 10.1007/978-3-030-37085-5
Zagalo, Nelson, (2019). Multimodality and Expressivity in Videogames. (OBS*) Observatório, Vol.13, N.1, ISSN:1646-5954. DOI: 10.15847/obsOBS13120191411 [PDF]
Sylla, C., Pereira, I., Brooks, E., Zagalo, N. (2018). t-books: A block interface for young children’s narrative construction. International Journal of Child-Computer Interaction, Elsevier, Available online 26 July 2018, DOI: 10.1016/j.ijcci.2018.07.002
Zagalo, Nelson, (2018), Jogos digitais na infância, in Ponte, C. (Ed) "Boom Digital? Crianças (3-8 anos) e ecrãs", ERC – Entidade Reguladora para a Comunicação Social, 978-989-99607-5-6 [PDF]
Marques, A., Gaspar, R., Zagalo, N., (2017), Arbor: Interactive Sculpture - From the Tree of Letters to the Tree of Words, in International Journal of Creative Interfaces and Computer Graphics, 8(1), DOI: 10.4018/IJCICG.2017010103 [PDF]
Nelson Zagalo, Ana Amélia Carvalho & Inês Araújo, (2016), Elementos do design de videojogos que fomentam o interesse dos jogadores. Revista Educação, Sociedade & Culturas, número 48, CIIE/Edições Afrontamento, ISSN: 0872-7643 [PDF]
Nelson Zagalo & Pedro Branco (Eds.), (2015), Creativity in the Digital Age, in Springer Series on Cultural Computing, Springer-Verlag London, UK, p.269, ISBN: 978-1-4471-6681-8, DOI: 10.1007/978-1-4471-6681-8
References:
[1] Zagalo, N., Branco, V., Barker, A., From the Necessity of Film Closure to Inherent VR Wideness, 2nd International Conference on Virtual Storytelling, in Lecture Notes in Computer Science, Springer, Vol. 2897, 2003. (pp.74-77), ISBN: 978-3-540-20535-7
[2] European Project (2004-2008): INSCAPE - Interactive Storytelling for Creative People , (EC FP6-IST IP-004150), https://cordis.europa.eu/project/rcn/71914_en.html
[3] Zagalo N., Torres A., & Branco, V., (2005), Emotional Spectrum developed by Virtual Storytelling, 3rd International Conference on Virtual Storytelling, in Lecture Notes in Computer Science, Springer, Volume 3805/2005. (pp.105-114), ISBN: 978-3-540-30511-8
[4] Fullerton, T., Chen, J., Santiago, K., Nelson, E., Diamante, V., Meyers, A., ... & DeWeese, J. (2006, July). That cloud game: dreaming (and doing) innovative game design. In Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames (pp. 51-59). ACM.
[5] Zagalo N., Torres A., Branco, V., (2006), Passive Interactivity, an Answer to Interactive Emotion, 5th International Conference on Entertainment Computing, in Lecture Notes in Computer Science, Springer, Volume 4161/2006, ISBN: 3-540-45259-1
[6] Zagalo, N. (2017). "Narrative Design of Sadness in Heavy Rain". in Journal Of Science And Technology Of The Arts, 9 (2), 47-56. DOI: 10.7559/citarj.v9i2.246, ISSN: 1646-9798
[7] FCT Project (2012-2015): engageBook: touch, read and play , (FCT PTDC/CCI-COM/119030/2010), https://sites.google.com/a/engagelab.org/engagebook/
[8] Gizmodo, 2013, https://gizmodo.com/the-ipad-cleverly-detects-this-connected-picture-books-510005976
[9] CNET, 2013, https://www.cnetfrance.fr/news/bridging-book-quand-le-livre-pour-enfant-s-interface-avec-une-tablette-39790909.htm
[10] Time, 2013, http://techland.time.com/2013/11/12/reinventing-the-book-for-the-digital-age/
[11] Figueiredo, A.C, Pinto, A.L., Branco, P., Zagalo, N., (2014), Interactive Book Electronic System And Operation Method, Patent Pub. No.: WO/2014/170840, International Application No.: PCT/IB2014/060761, Publication Date:23.10.2014, International Filing Date:16.04.2014
[12] Zagalo, N., (2007), Convergência entre o Cinema e a Realidade Virtual, (Convergence between Film and Virtual Reality), Tese de Doutoramento (PhD Thesis), Departamento de Comunicação e Arte, Universidade de Aveiro, Portugal
CC 1998 - 2019. Last update: 14 April 2019