Bug fixes of the original game

    • Fixed area blast (now when it hits the enemy on the front line, it hits the attacker's front line).

    • Completely fixed the bug with incorrect display of the creatures' health (there were a lot of its manifestations in different situations).

    • Fixed bug with attack / retaliate / health buff from an adjacent buffing creature (bug with Cold Fear and attack buff, bug with ability of Zouleika and health buff, ...).

    • Some effects in the game are significantly accelerated. Long freezes and glitches when using a Cosmic Singularity and in other cases was fixed as a result.

    • Completely fixed the bug with Army of the Dead and persistent adjacen moving spells, neutral Hikyu ability, ...

    • Fixed bug with redirect damage to a creature with retribution - the creature now dies instead of receive negative health.

    • Fixed bug with the disappearance of constructs, phoenix.

    • Fixed bug when an irrelevant event card overlaps the current one (after zooming in when viewed with a right click).

    • Fixed critical bug with the banish of an invisible (not yet deployed on the battleground) card. Examples of this bug: (always) casting a Shadow Image in front of a creature with an ambush with damage; (sometimes) Burning of a breeder-token, which appears after the death of a breeder during Immolation; and other possible...

    • Fixed bugs related to copying cards with Shadow Image and Ink Warrior spells: a number of cards were buggy after copying - they moving from graveyard on the battleground when deploy, playing the animation of moving to the graveyard (black smoke) on the battleground, slowing down / glitching . The Crimson Apprentice copied with these spells gave +4 actual attack to Beastmen instead of +2. Perhaps there were other effects of these bugs ..

    • Fixed a bug: The ability of the Masterpiece Titan now works in the "hands" of the AI (The AI ​​code of the "Look" effect has been added / fixed. "Look" effect is only used in the Masterpiece Titan script).

    • Spectator mode speed and animation have been changed. As a result, the spectator mode became absolutely stable.

    • Fixed some crashes with too fast sequence of actions in a duel or in a replay.

    • Comprehensively fixed crash due to lack of video memory with a large number of "put counter on creature" effects being played: An unsuccessful attempt to create a texture (for example, when there is not enough video memory) now does not crash the game. Lags, glitches, non-drawing may temporarily occur, but the game will continue to work.

    • Optimized the code for putting (enrage / poison / cripling / attack) counters in the case when a given number of counters is randomly distributed among creatures on the battlefield. Now counters are applied not by 1, but immediately by the total amount for each creature on the battlefield, which significantly reduces the number of "put counter on creature" effect played and speeds up the game. This is noticeable in the case of poison and Rotting mummy and Ichor Weaver abilities , especially when there are more than one Ichor Weaver on the battlefield;

    • The number of counters of the same type (enrage / poison / cripling / attack) on one creature cannot exceed 99 (a larger number does not make much sense and is not displayed correctly).

    • Attack of a creature cannot exceed 99 (the greater value does not make much sense and is not displayed correctly; the three-digit negative health of the hero is also not displayed correctly).

    • Fixed a bug of the Rushing Assault card.

    • Fixed a bug with creature invisible cards: Moon Phoenix and others.

    • Fixed a bug with not updating (redrawing) the amount of resources a player has after playing some cards.

    • Rebalanced cards (not completed). See the changes.