Activities

Mithileysh's main area of interest is in Human-computer Interaction (HCI) & Digital Humanities (DH). Some of the specific areas he is interested in are

Digital Experience (Digital Technologies / Digital Media / Digital Science) - digital design, software development (desktop development, web development, mobile development), social media platforms, ICT, computer-supported cooperative work (CSCW), video games, digital tools, digital technologies, digital intelligence, digital communication, digital marketing, digital culture, digital practice, digital contents, digital images, digital audios, digital videos, digital storytelling, digital archives & digital scholarship

Physical Experience (Physical Technologies / Electronics / Communication Systems) - physical experience design (PXD), Industry 4.0, industrial design, behavioural design, multi-sensory experience, usability, electronic design, cyber-physical systems (CSM), cyber-physical social machines (CPSM), phygital design

Interactive Experience (Interactive Technologies / Interactive Science) - UI/UX, voice recognition, gesture recognition, wearable devices, immersive technologies (AR / VR / MR), connected products (IoT / IoE / IoA), 2D/3D modelling, assistive technologies, disruptive technologies, design & development, testing & evaluation, human factors / ergonomics (HCI)

Web Experience (Web Technologies / Web Science) - world wide web (www), socio-technical systems, social networks, web analytics, digital/web anthropology, digital/web sociology, knowledge representation, decision-making, sense-making, provenance

User / Customer / Design Experience (Design Studies / Design Science) - systematic reviews, quantitative studies, qualitative studies, human-centric approach/analysis, design studies, design thinking, product development, new product development (NPD), social innovation, capacity building, co-design, community-led design, design & innovation

Data Experience (Human-data Interaction / Data Science) - ML / AI, big data, digital analysis, data analysis, statistical analysis, business intelligence, textual mining, visual analysis, information visualisation, data visualisation, computational & statistical analysis

Citizen / Community / Crowd Experience (Citizen / Community / Crowd Science) - participatory engagement process, participatory monitoring, participatory assessment, participatory action research (PAR), crowdsourcing, networked science 

Open Experience (Open Science) - open data, open access, open source, open scholarships, open policies, open methodology, open notebooks, open bibliography, open codes, open tools, open peer review, open evaluation, open prototypes, open hardware, open educational resources, open public resources, open collaborative tools, open funding, open innovation, open workflows, scientific social networks, equity, diversity inclusion

Information Experience (Information Science) - information management, information retrieval, metadata, educational informatics, organisational informatics, health informatics, digital informatics, cyber informatics, social informatics (e-governance, e-commerce, online communities, social networks, etc.) 

Visual Experience (Visual Science) - visual analysis, information visualisation, data visualisation, healthcare visualisation, educational visualisation, knowledge visualisation, product visualisation, narrative/storytelling, smart dashboards, aesthetics, heuristics, computational & statistical analysis

Organisation / Corporate / Industry / Business Experience (Business Studies / Business Science) - business intelligence, business incubation, entrepreneurship, employer / employee experience, organisation / business perspectives, cultural & social analysis, literary analysis, spatial humanities, behavioural analysis, cognitive analysis, social media analysis, organisation analysis, entrepreneurial thinking, organisation practices and policies, compliance, social causes, social values, social media, work culture, human behaviour, evaluation, psychology, human perception & cognition.

Legal / Cyber Experience (Digital Forensics / Forensic Science) – organisation / business forensics, eDiscovery / eDisclosure, social media and network forensics, IoT forensics,  digital intelligence & investigation, cyber intelligence, document investigation, data investigation, investigator experience. 

Educational Experience (Education Science) - trainer / learner experience, school / college/ university experience, education perspectives, education culture, pedagogy, education analysis, higher education, geriatric training & learning, inclusion, accessibility, differently-abled training & learning (visual, auditory, vocal/verbal, kinaesthetic & tactile), specially-abled, special education needs, learning difficulties, reading/writing/listening/speaking analysis, intervention programs, education promotion, education practices and policies, compliance, creative thinking, education transformation.

Healthcare Experience (Health Science) - doctor / patient experience, healthcare professionals experience, doctor-patient concordance, healthcare perspectives, healthcare culture, healthcare practices, health promotion, healthcare transformation, healthcare system, intervention programs, compliance, healthcare practices and policies.

Agro Experience (Agricultural Science) – agro production, horticulture, soil analysis, water analysis, production techniques (e.g., irrigation management, recommended nitrogen inputs).

Green Experience (Green Science) - sustainable development goals, sustainable designs, electric vehicles, solar solutions. 

Others: Social Science, Smart City Experience, Online Shopping Experience, Assistive Experience, Immersive Experience, Disruptive Experience etc.