mcjNewCastle



  • Introduction

This is the 3rd ( and final?) version of the mcjNewCastle poser/daz-compatible prop

The first version which was called mcjCastle is archived here: https://sites.google.com/site/mcasualsdazscripts3/mcjcas

The "repair kit" for mcjCastle, which corrects an issue with stair handrails can be found 


The second version of the castle is archived here: https://sites.google.com/site/mcasualsdazscripts7/oldnewcastle



  • History
April 8th 2017 - added missing secret part to the Tower prop, if you already installed the castle you only need to download install MCJNEWCASTLEMISSINGELEMENT.zip
March 31st 2017 - added missing stairs part "twirls"
October 16th 2016 - 16:03 Release



  • Installation

 Installing the Castle Prop

The installation package ( .zip ) can be found at the bottom of this page : mcjNewCastleFinal.zip 

note: Last minute changes: due to google-sites limits i packaged the prop as 4 zip files,
MCJNEWCASTLEFINAL_NOTEXTURES.ZIP, MCJNEWCASTLEFINAL_TEXTURES_1.ZIP, MCJNEWCASTLEFINAL_TEXTURES_2.ZIP and MCJNEWCASTLEFINAL_TEXTURES_3.ZIP
Unzip it into your Poser content folder

Note: if you downloaded the castle before March 2017, a part of the stairs is missing
so you can download/install the tiny file mcjStairsMissingTwirls.zip
or the whole castle zip

You can recognize a Poser Content folder by the fact it contains a Runtime folder

typically:

C:\program files\daz\studio\content\
or
C:\Users\YOURNAME\Documents\DAZ 3D\Studio\My Library

once installed the prop will appear in your library in the "Poser Formats" section

props/mcasual


 Installing the script to manage your castle

The installation package ( .zip ) can be found at the bottom of this page : MCJNEWCASTLESETUPANDPRESETS.zip

Unzip it into your Daz Studio content folder

typically :

C:\program files\daz\studio\content\
or
C:\Users\YOURNAME\Documents\DAZ 3D\Studio\My Library

once installed the prop will appear in your library in the "Daz Studio Formats" section

/scripts/mCasual

This package also includes Daz Studio compatible material presets in the folder

/Presets/Materials/mcasual





  • USE

 Loading the Castle and Stair props manually

If the installation went well, the castle and stair prop will be in your content library

in a "Poser Formats" subsection, probably something like MyLibrary/Props/mcasual.

If you are new to Daz Studio, be aware that Daz Studio only sees the folders

which you specified in Edit/Preferences/Content Library/Content Directory Manager.


When you load the mcjNewCastleStair prop, it should appear exactly at the proper location

There's a Floor "Trap" panel and a Ceiling "Trap" panel that needs to be deleted

simply select them with your mouse and hide or delete them.


 Using the special script to load and manage your castle

If the installation went well, the script name mcjNewCastleSetup.dsa will be in your content library

typically in MyLibrary/scripts/mcasual.

If you are new to Daz Studio, be aware that Daz Studio only sees the folders

which you specified in Edit/Preferences/Content Library/Content Directory Manager.

You can use the Load/Unload tab to load the whole castle or just parts of it

select the desired item, then click the 'Load' button.



 Using the special script to apply materials

A few dozen material and shader presets were installed along with the mcjNewCastleSetup script

To apply a material preset, you need to select an object ( a castle module for example ) and do a File/Merge with a select material preset file.

There's so many props in the castle prop ( dozens of windows, dozens of doors etc etc ) that selecting them is a chore.

So i added the Material/Shader presets tab to mcjNewCastleSetup.

  • changing wall materials

In the Group Selector drop-down-list, select the "All Walls" item


In the "Material Presets" box, click on the browse... button

select one of the material preset files in the presets/materials/mcasual folder

here you can see i selected the Gold On Perfume-blue material for iRay


Click on the Apply Material Preset button



Note that almost all the materials i gave you are for the walls

But the Group Selector drop-down-list will help you mass-select surfaces, for example, all the door surfaces.

So if you create your own wood texture for a door and save it to disk as a material preset, then you can easily apply it to the dozens of doors.

In case you wonder why i call it "perfume blue" : https://www.youtube.com/watch?v=PXAlCazm3J0


Here is the palette of colors for the wall materials

there's sets for iRay renders, for 3Delight and for OpenGL, they are all in their own folders

there's different colors and bump methods, for the moldings.


here's the iRay perfume blue material with the "GoldMold" moldings



 Using the special script to apply shaders

The castle has hundreds (yes hundreds ) of metal surfaces

Using Daz studio's mass-selection method ( select surfaces using color x ) can lead to Daz Studio crashes

But luck has it, you can use mcjNewCastleSetup to perform this task

If you were to do this manually, you would select a surfaces, which would also select the objects owning this surface

then you can do a File/Merge with a select shader preset file.

In the Group Selector drop-down-list, select the "All Metals" item


In the Shader Presets box, click on the browse button and select the iRay Uber Metal - Gold shader 
from Daz Studio's bundled iRay shader presets


click on the  Apply Shader Preset button and there you have it.



 Using the special script to select objects and surfaces

In the Group Selector drop-down-list, select the group of surfaces or objects  

ex: select the "All Metals" item

Click on the "Select group nodes"button or the "Select group surfaces and nodes" button

then you would likely use Daz Studio's menus to apply material or shader presets


 Using the special script to add window and door hardware

I did not install hinges, door handles and  locks because the polygon count would be too high and would overload many PCs.

But we have just what we need to quickly install them

Select a door, a window or a castle module ( click on a wall )

run mcjNewCastleSetup

go in the Windows And Doors tab



 Open/Close

if a castle module is selected, using the Open Doors and Close Doors buttons will open/close all the windows and doors for that module

else, only the selected door/window will open/close


 Attach Type B door handles

Here, i selected a TypeB door frame,

i clicked the "Attach Handles To Type B Doors" and 4 door handle props were loaded and parented to the 2 doors

If i selected only 1 door, then only that one door would get a handle.

Using the corresponding "Remove" button would remove (delete) the handle props from that/those door(s)



 Attach Type A door cremones

Here, i selected a TypeA door frame,

i clicked the "Attach cremones To Type A Doors" button  The locking mechanism was loaded parented and positioned

Using the corresponding "Remove" button would remove (delete) the  props from that/those door(s)

note that our cremones are a mix between cremones and espagnolettes




 Attach handles to attic windows


Here, i selected an attic window frame

i clicked the "Attach handles To Attic windows" button  Two small handles were loaded positioned and parented to the 2 windows

Using the corresponding "Remove" button would remove (delete) the  props from that/those window(s)



 Attach hinges to doors

Here, i selected a door frame

i clicked the "Attach hinges to doors" button  

the 6 hinges were added to the 2 doors, quite a complex setup if you did it by hand !

Using the corresponding "Remove" button would remove (delete) the  props from that/those door(s)



  • License

(C) by mCasualJacques 2016

You can use this models freely for personal or commercial use.
You may not sell, resell, distribute, sub-license or rent this models in any way.
you may credit this prop to mCasual/Jacques

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.



Suggested donation $10
It took dozens and dozens of hour to complete  you know!




ċ
mcjNewCastleFinal.zip
(6189k)
mCasual Jacques,
Apr 8, 2017, 4:14 PM
ċ
mcjNewCastleFinal_Textures_1.zip
(8211k)
mCasual Jacques,
Oct 16, 2016, 12:56 PM
ċ
mcjNewCastleFinal_Textures_2.zip
(5886k)
mCasual Jacques,
Oct 16, 2016, 12:57 PM
ċ
mcjNewCastleFinal_Textures_3.zip
(5418k)
mCasual Jacques,
Oct 16, 2016, 12:57 PM
ċ
mcjNewCastleMissingElement.zip
(2k)
mCasual Jacques,
Apr 8, 2017, 4:17 PM
ċ
mcjNewCastleSetupAndPresets.zip
(1592k)
mCasual Jacques,
Oct 16, 2016, 1:03 PM
ċ
mcjStairsMissingTwirls.zip
(5k)
mCasual Jacques,
Mar 31, 2017, 12:52 PM
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