In 2014 the new big thing for my display was adding RGB pixels to my treeline. Here are some details and notes on the project:
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Links:
Light-O-Rama : S3 software
San Devices : E682 RGB Pixel Controllers
Seasonal Entertainment LLC : WS2811 pixels, pigtails
DIY LED Express : CG1500 enclosures
WayTek : Heat Shrink
Tektel : LOGiCO 18AWG CL2 Security Cable - 4 core (PLC4503)
Nutcracker123 Software
Demo:
Wonderful World of Color
Pixel Treeline Test
Wrapping the trees and dividing pixels into layers
•Layer 1 is at the bottom
•Facing the tree the lights start in at the bottom middle, pigtail is on the left.
•Wrap clockwise around the tree.
Feb 2016: Unpixel-Packing my treeline
In 2014 when I created the pixel treeline I pixel packed. A DMX universe has 512 channels, of which I used 510 since 510/3 is 170 RGB pixels. When I assigned universes and channels I would start the next tree where the previous tree ended.
Pixel Packed: (the wrong way)
Starting with Tree 8 you'll notice that I started a new universe. This was because the 2nd set of trees was being serviced by a different pixel controller and you can't (and if you can you shouldn't) span a universe across pixel controllers.
Pixel packing is not a good idea. First the LOR visualizer doesn't support it so when I did the trees in 2014 creating the visualization was long and tedious. In the future it makes moving elements around between controllers more difficult.
So in preparation for 2016 I unpacked my pixels by writing a PERL script. [unpacktrees.pl]. This mapped all the channels in the way I had done when pixel packing and calculated for each one what the new universe/channel assignment would be and then did a search and replace.
Unpixel-packed (The right way)
Now I have a configuration that will be flexible and easier to deal with in the future.
Power usage and port assignment: