Toyota 86 model - Saatchi & Saatchi
Toyota 86 model - Saatchi & Saatchi
Wikipedia info... was a Subaru? <-click for info
Lighting surfacing, and shading
Lighting and material shading
Aston Martin
Aston Martin
Lighting shading and camera setup. (Redshift3d setup)
Lighting shading and camera setup. (Redshift3d setup)
Postman Pat "The Movie"
Postman Pat "The Movie"
RGH Entertainment
RGH Entertainment
Lighting, modeling, shading and surfacing.
Lighting, modeling, shading and surfacing.
PostMan Pat intro <- Click me
The Red Sea Astrarium
The Red Sea Astrarium
RGH Entertainment Lighting, modeling, shading for environment... (lot of us worked on this)
RGH Entertainment Lighting, modeling, shading for environment... (lot of us worked on this)
The Adventures of Santa Clause (movie)
The Adventures of Santa Clause (movie)
Modeling
The Adventures of Santa Clause
The Adventures of Santa Clause
Hardware Store
Hardware Store
The Adventures of Santa Clause
The Adventures of Santa Clause
Look dev versions Modeling, shading, lighting.
Look dev versions Modeling, shading, lighting.
The Adventures of Santa Clause
The Adventures of Santa Clause
Modeling and look dev
Modeling and look dev
(concept from art director)
Tesla Roadster
Tesla Roadster
Lighting and shading.. Redshift3d render (initially a test for Tesla)
Lighting and shading.. Redshift3d render (initially a test for Tesla)
Lexus CT commercial "The Famous Group"
Lexus CT commercial "The Famous Group"
Lexus CT commercial "The Famous Group"
Lexus CT commercial "The Famous Group"
Animation on main page reel (Lighting and shading).. a few updates with Redshift3D renderer... (these are raw renders without post edits in comp)
Lighting and render passes from Maya using Mental Ray. (Normals pass/ Facing/ Zdepth/ Color/ Ambient occlusion/ height/ hold outs)
Audi
Audi
Lighting and shading Mental Ray, converted from Arch Interiors
Lighting and shading Mental Ray, converted from Arch Interiors
Scene below, I converted from the Corona render forums to RedShift3d for speed test. sooo much faster. 4 min 36 sec,.. corona was,.. well over an hour.
Scene below, I converted from the Corona render forums to RedShift3d for speed test. sooo much faster. 4 min 36 sec,.. corona was,.. well over an hour.
Bathroom scene
Bathroom scene
Archinteriors converted to Redshift3d (Lighting and shading)
Archinteriors converted to Redshift3d (Lighting and shading)
CGtalk lighting challenge
CGtalk lighting challenge
Mental ray with "unified sampling" (Lighting and shading)
Mental ray with "unified sampling" (Lighting and shading)
Background Alley
Background Alley
Test for "The Collective" game company which no longer exists unfortunately.
Test for "The Collective" game company which no longer exists unfortunately.
Planet of the Apes 2001 movie
Planet of the Apes 2001 movie
Oberon ship (Film screens)
Oberon ship (Film screens)
Call of Duty 2 cinematics
Call of Duty 2 cinematics
Animation of grass, cloth, particle fx, and comp
Animation of grass, cloth, particle fx, and comp
Call of Duty animation <-click me... all cg with mocap
Insane Asylum
Insane Asylum
Modeling, texturing, lighting (test for XFiles game)
XFiles "Resist or Serve" PS2
XFiles "Resist or Serve" PS2
Modeling texturing uv layout lighting (Older work)
Terminator "Rise of the Machines" PS2 XBOX
Terminator "Rise of the Machines" PS2 XBOX
Medal of Honor "European Assault" PS 2
Medal of Honor "European Assault" PS 2
Electronic Arts Los Angeles Lighting, fog and bloom triggers, light cards, animated lights.
Electronic Arts Los Angeles Lighting, fog and bloom triggers, light cards, animated lights.
GoldenEye "Rogue Agent" (EALA) {Lighting}