Harry Potter, League of Legends
Supergirl, Titans, Flash, Legends of Tomorrow (DC Comics,. 2018)
{Digital doubles for actors. Modeling, texturing and shading} Mari, Substance Painter, Photoshop
Antman and Wasp (2018) previs
BumbleBee (2018) Transformers
Gemini Man (2018) .. Will Smith/ Ang Lee
Jungle Cruise with The Rock (in production)
{modeling and texturing assets}
https://vimeo.com/155625732
The Adventures of Santa Claus "The Movie"
www.imdb.com/title/tt2062622/
High in the Clouds with Paul McCartney
Time Warner Cable (Environments)
THQ Motocross Madness (Character Lead)
Karnak Attack (iPhone developer)
Karnak Attack <-click me for game play! Keep in mind.. just 3 of us doing all of it... so be kind. Got some great reviews actually.
Activision Value Reel (Character Lead)
NBA 09 "The Life" (Game Characters)
Quantum of Solace James Bond (Character rigging)
Call of Duty 3 (Characters/ Environments)
Call of Duty 2 "Big Red One" (Environments/ Lighting)
Medal of Honor European Assault (Lighting)
Dead Rush (Environments/ Lighting)
Terminator3 Rise of the Machines (Environments/ Lighting)
XFiles Resist or Serve (Environments/ Lighting)
Terminal Error Particles and destruction
Planet of the Apes (Modeling/ texturing/ lighting/ cam anim/ surfacing)
Storm Rider (Disney Studios Japan)
October Sky (Editing production assist)
Psycho remake with Gus Van Sant (Office Production)
Deep Blue Sea (Office production assist)
The Grinch (Costume Production)
Gun Shy (Office production assist)
Cast Away (Office production assist)
Gone in 60 Seconds (Office production assist)
Stuart Little (Set Production Assistant)
Twix Commercial (On set production assist)
Lake Placid (Office production assist)
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Modeling, texturing, lighting and shader setup on multiple DCC's
Some rigging in both Maya and 3dsMax
Team Management, and lead experience with scheduling, pipeline creation, and outsourcing reviews.
Maya , 3D Max, Zbrush, Adobe Suite, Mari, Substance Painter, Nuke 'basic', Speed Tree, Advanced Skeleton.
Arnold, Vray, Redshift3d for rendering. (including Mental ray/ Brazil r/s.. gone now!!)
Deadline, Qube, Muster, Smedge, (Render Management)
AlienBrain, Perforce, SourceSafe (Digital Asset Management)
Game engine experience with Activision, Sony, BlackOps, Unity3D, and Electronic Arts.