Characters



New personal work.  Modeling, texturing in Substance Painter, and rigged with Advanced Skeleton.

Sazabi MD-04 








RGH Entertainment
 
Character modeling and texturing on look development for "The Adventures of Santa Claus" 
{this is Film work, so all geometry is qaud's}
Postman Pat: The Movie Trailer (2014)


Baker


Cat with fur addition (Shave)



Street Bum 


Claus adult


Claus Dad


Klaus Casual



Policeman


Rat (fur addition with Shave and a Haircut)

 


Squiddie

                                                               

Reindeer



Character concept from artwork for new ip.  Mortallis



Blind Visual  THQ spot    www.blind.com/core/wp-content/uploads/2011/01/thq_alive_final60_640.mov
 www.blind.com/work/motocross-madness

I modeled, uv'd, and textured all the shirts, pants and gloves.  (Helmets, goggles and boots were given to us, but still heavily modified by me and others on the team)
I did 9 different characters and 18 total with duplicates and texture changes. 









 


 






Some closeups of my Zbrush work.  I used several different masks
to separate out different areas.  Also, I outputted displacement maps for the folds, and normal maps for the finer detail.

Maya/Zbrush Mental Ray and also worked on lighting and rendering for final composition output.






Showtime MMA fighter spot  "King Mo"



Showtime MMA spot. "Dan Henderson"         Boujou tracking, Rayfire FX exploding of characters and matched up poses for 7 characters.
Full spot here.
http://afterglowstudios.com/2010/04/20/mma-tease/


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Technicolor   Lead Character Artist     

Modeling texturing lighting                                  


Big League Sports   Modeling, texturing

Jurassic Hunter  Layout

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Sony San Diego NBA09  (character head zbrush, Maya work. Roughly 32 heads total)


Aaron Brooks


Jamario Moon

Ryan Gomez

   
 
         

 
 
      
James Bond  "Quantum of Solace"
              
 Rigging (twist bones, expressions, multiply divide nodes, elbow and knee bone setups, coat bones, to name a few)
 
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Call of Duty 3      Skinning, light/texture baking, uv's 
 



 Minority Report the Movie. 

        

Minority Report         Lead 3d artist at BlackBox Digital.  Modeling, texturing, animation.



                    Heart and Lungs shot.  Modeling, shading, texturing and animated heart and lungs pumping.
                                                                                                                             
    
   
                      
 
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