About



CREDITS


Film, Commercials, Games, set production

The Third Floor
    Disney Marvel project  (current)

RGH Entertainment  (film)
    Post Man Pat "The Movie"
    https://vimeo.com/155625732

    The Adventures of Santa Claus
    www.imdb.com/title/tt2062622/
    High in the Clouds with Paul McCartney
    Red Sea Astrarium
    4 Rails Mortallis
SuperFad
    Time Warner Cable
The Famous Group
    Lexus Escape
Blind Visual
    THQ Motocross Madness
CelciusGames
    Karnak Attack iPhone developer
Technicolor
    Activision Value Reel
Sony San Diego SCEA
    NBA 09 "The Life"
    High Velocity Bowling
Treyarch/Activision
    Quantum of Solace James Bond
    Call of Duty 3
    Call of Duty 2 "Big Red One"
Electronic Arts
    Medal of Honor European Assault
Treyarch/Activision
    Dead Rush (Canceled title)
Black Ops Entertainment
    Terminator3 "Rise of the Machines"
    XFiles "Resist or Serve" 
Red Gypsy (Film)
    Terminal Error
BlackBoxDigital (Film)
    Planet of the Apes
    Minority Report
    Artificial Intelligence
    ClockStoppers
    Joe Dirt
    Zoog Disney
Digital Domain
    Lego Alpha Team
    Storm Rider (Disney Studios Japan)

Film Production

October Sky (Editorial Production Assistant)
Psycho remake with Gus Van Sant  (Office Production)
Deep Blue Sea
The Grinch (Costume Production)
Gun Shy
Cast Away
Gone in 60 Seconds
Stuart Little (Set Production Assistant)
Twix
Lake Placid

Specialties

Modeling, texturing, lighting and shader setup on multiple DCC's

Some rigging in both Maya and 3dsMax

Team Management, scheduling, pipeline creation, and outsourcing reviews.


Software
----------------------------
Maya and 3DsMax are my main tools.
Mental Ray, Vray, Arnold, Redshift3d for rendering.
Zbrush for everything!
Photoshop,.. of course,. for all.
AfterFX.. :)  for everything
Adobe Premiere,.. for editing...
Nuke for all outputs to everything.  :)
Vue Xstream  (Environments)
SpeedTree (Tree creation)
Qube, Muster, Deadline, Smedge (Render Management)
AlienBrain, Perforce, SourceSafe for Digital Asset Management
Unity 3D, and over ten different other proprietary game engines in use with Activision, Sony, Electronic Arts.





 
 
 
 
 
 
 
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